RAVEN SHEET
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Raven
Val Char Points Total Roll Notes
20 STR 10 20 13- HTH Damage 4d6 END [2]
18 DEX 24 18 13- OCV 6 DCV 6
20 CON 20 20 13-  
10 BODY 0 10 11-  
13 INT 3 13 12- PER Roll 12-
11 EGO 2 11 11- ECV: 4
16 PRE 6 16 12- PRE Attack: 3d6
16 COM 3 16 12-  
           
           
15 PD 11 25   25 PD (10 rPD)
5 ED 1 13   13 ED (8 rED)
5 SPD 22 5   Phases: 3, 5, 8, 10, 12
15 REC 14 15    
54 END 7 54    
41 STUN 11 41    
6" Running 0 6"    
0" Swimming -2 0"    
4" Leaping 0 4"   Total Characteristics Cost: 132
 
Cost Powers END
13 Wings: Multi-power, 20-point reserve, all slots: (20 Active Points); Restrainable (-1/2)  
1u
1) Flight: Flight 10" (20 Active Points)
2
1u
2) Gliding 10", Improved Noncombat Movement (x4) (15 Active Points)
 
1u
3) Wing Buff: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2)
2
     
50 Dark-force Generation / Manipulation: Multi-power, 50-point reserve  
5u
1) Dark Mask: Flash 4d6 (Sight Group), Additional Sense Group: Hearing Group, No Normal Defense Standard (+1) (50 Active Points)
5
5u
2) Dark Blast: Energy Blast 10d6 (vs. ED) (50 Active Points)
5
4u
3) Dark Sleep: Drain Stun 3d6, Ranged (+1/2) (45 Active Points)
4
4u
4) Dark Bolt: Killing Attack - Ranged 3d6 (vs. ED) (45 Active Points)
4
4u
5) Dark Bonds: Entangle 5d6, 5 DEF (50 Active Points); Cannot Form Barriers (-1/4)
5
37 Calling Darkness: Darkness to Sight Group 3" radius, Personal Immunity (+1/4) (37 Active Points) 4
15 Dark Vision: Spatial Awareness (22 Active Points); Only in Darkness (-1/2)  
5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove
3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike
5 Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, STR +v/5; Target Falls; FMove
1

18

Weapon Element: Wings

Costume: Armor (10 PD/8 ED) (27 Active Points); OIF (-1/2)

 
  Perks
3 Reputation: REDHAWK's (Cute little) Sidekick (A small to medium sized group, 8-) +3/+3d6
 
  Talents
3 Absolute Range Sense
3 Bump Of Direction
 
  Skills
3 Acrobatics 13-
9 +3 Airial Combat
5 Defense Maneuver: I-II
3 High Society 12-
2 CuK: Super powered Villians (Redhawk's enemies) 11-
2 KS: The super world 11-
3 Teamwork 13-
Total Powers & Skills Cost: 218
 
Total Cost: 350
 
200+ Disadvantages
15 Dependent NPC: Parents and friends 8- (Infrequently), Normal, Group DNPC (x2 DNPCs)
15 Distinctive Features: Winged Teenager Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
15 Hunted: Redhawk's enemies 8- (Occasionally), More Powerful, Harshly Punish
5 Physical Limitation: Wings flare out when scared / angery Infrequently, Slightly Impairing
10 Psychological Limitation: Unsure of self in combat Common, Moderate
15 Psychological Limitation: Code of the hero Common, Strong
10 Psychological Limitation: Claustrophobic (Uncommon; Strong)
10 Reputation: Redhawk's (cute Little) Sidekick 11-
15 Social Limitation: Secret ID Frequently (11-), Major
10 Unluck: 2d6
10 Vulnerability: 2x Effect Drains Uncommon
20 Vulnerability: 2 x STUN Sonic Attacks (Common)
Total Disadvantages Points: 150