Raven |
Val |
Char |
Points |
Total |
Roll |
Notes |
20 |
STR |
10 |
20 |
13- |
HTH Damage 4d6 END
[2] |
18 |
DEX |
24 |
18 |
13- |
OCV 6 DCV 6 |
20 |
CON |
20 |
20 |
13- |
|
10 |
BODY |
0 |
10 |
11- |
|
13 |
INT |
3 |
13 |
12- |
PER Roll 12- |
11 |
EGO |
2 |
11 |
11- |
ECV: 4 |
16 |
PRE |
6 |
16 |
12- |
PRE Attack: 3d6 |
16 |
COM |
3 |
16 |
12- |
|
|
|
|
|
|
|
|
|
|
|
|
|
15 |
PD |
11 |
25 |
|
25 PD (10 rPD) |
5 |
ED |
1 |
13 |
|
13 ED (8 rED) |
5 |
SPD |
22 |
5 |
|
Phases: 3, 5, 8,
10, 12 |
15 |
REC |
14 |
15 |
|
|
54 |
END |
7 |
54 |
|
|
41 |
STUN |
11 |
41 |
|
|
6" |
Running |
0 |
6" |
|
|
0" |
Swimming |
-2 |
0" |
|
|
4" |
Leaping |
0 |
4" |
|
Total
Characteristics Cost: 132 |
|
|
Cost |
Powers |
END |
13 |
Wings:
Multi-power, 20-point reserve, all slots: (20 Active Points);
Restrainable (-1/2) |
|
1u |
1) Flight: Flight 10"
(20 Active Points)
|
2 |
1u |
2) Gliding 10", Improved
Noncombat Movement (x4) (15 Active Points)
|
|
1u |
3) Wing Buff:
Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack
(-1/2)
|
2 |
|
|
|
50 |
Dark-force
Generation / Manipulation: Multi-power, 50-point reserve |
|
5u |
1) Dark Mask: Flash 4d6
(Sight Group), Additional Sense Group: Hearing Group, No Normal
Defense Standard (+1) (50 Active Points)
|
5 |
5u |
2) Dark Blast: Energy
Blast 10d6 (vs. ED) (50 Active Points)
|
5 |
4u |
3) Dark Sleep: Drain
Stun 3d6, Ranged (+1/2) (45 Active Points)
|
4 |
4u |
4) Dark Bolt: Killing
Attack - Ranged 3d6 (vs. ED) (45 Active Points)
|
4 |
4u |
5) Dark Bonds: Entangle
5d6, 5 DEF (50 Active Points); Cannot Form Barriers (-1/4)
|
5 |
37 |
Calling
Darkness: Darkness to Sight Group 3" radius, Personal Immunity
(+1/4) (37 Active Points) |
4 |
15 |
Dark Vision:
Spatial Awareness (22 Active Points); Only in Darkness (-1/2) |
|
5 |
Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
5 |
Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for
holding on; FMove |
3 |
Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall,
Target Falls; FMove |
5 |
Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike |
5 |
Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, STR +v/5; Target Falls; FMove |
1 18 |
Weapon Element: Wings Costume: Armor (10 PD/8 ED) (27
Active Points); OIF (-1/2) |
|
|
Perks |
3 |
Reputation:
REDHAWK's (Cute little) Sidekick (A small to medium sized group, 8-)
+3/+3d6 |
|
|
Talents |
3 |
Absolute Range
Sense |
3 |
Bump Of Direction |
|
|
Skills |
3 |
Acrobatics 13- |
9 |
+3 Airial Combat |
5 |
Defense Maneuver:
I-II |
3 |
High Society 12- |
2 |
CuK: Super powered
Villians (Redhawk's enemies) 11- |
2 |
KS: The super
world 11- |
3 |
Teamwork 13- |
|
Total Powers & Skills Cost: 218 |
|
Total Cost: 350 |
|
200+ |
Disadvantages |
15 |
Dependent NPC: Parents and friends 8- (Infrequently), Normal, Group DNPC
(x2 DNPCs) |
15 |
Distinctive Features: Winged Teenager Concealable, Always Noticed and
Causes Major Reaction, Detectable By Commonly-Used Senses |
15 |
Hunted: Redhawk's enemies 8- (Occasionally), More Powerful, Harshly
Punish |
5 |
Physical Limitation: Wings flare out when scared / angery Infrequently,
Slightly Impairing |
10 |
Psychological Limitation: Unsure of self in combat Common, Moderate |
15 |
Psychological Limitation: Code of the hero Common, Strong |
10 |
Psychological Limitation: Claustrophobic (Uncommon; Strong) |
10 |
Reputation: Redhawk's (cute Little) Sidekick 11- |
15 |
Social
Limitation: Secret ID Frequently (11-), Major |
10 |
Unluck:
2d6 |
10 |
Vulnerability: 2x Effect Drains Uncommon |
20 |
Vulnerability: 2 x STUN Sonic Attacks (Common) |
|
Total Disadvantages Points: 150 |
|