Character Name:
Chance Morgan
Alternate Identities:
Player Name:
|
|
Val |
Char |
Base |
Points |
Total |
Roll |
Notes |
15 |
STR |
10 |
5 |
15 |
12- |
HTH Damage 3d6 END [3] |
20 |
DEX |
10 |
30 |
20 |
13- |
OCV 7 DCV 7 |
15 |
CON |
10 |
10 |
15 |
12- |
|
10 |
BODY |
10 |
0 |
10 |
11- |
|
10 |
INT |
10 |
0 |
10 |
11- |
PER Roll 14- |
10 |
EGO |
10 |
0 |
10 |
11- |
ECV: 3 |
10 |
PRE |
10 |
0 |
10 |
11- |
PRE Attack: 2d6 |
10 |
COM |
10 |
0 |
10 |
11- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
5 |
PD |
3 |
2 |
5/11 |
|
5/11 PD (0/6 rPD) |
3 |
ED |
3 |
0 |
3/9 |
|
3/9 ED (0/6 rED) |
4 |
SPD |
3.0 |
10 |
4 |
|
Phases: 3, 6, 9, 12 |
6 |
REC |
6 |
0 |
6 |
|
|
30 |
END |
30 |
0 |
30 |
|
|
26 |
STUN |
26 |
0 |
26 |
|
|
6" |
Running |
6 |
0 |
11" |
|
|
2" |
Swimming |
2 |
0 |
2" |
|
|
3" |
Leaping |
3 |
0 |
3" |
57 |
Total Characteristics Points |
|
|
|
Total earned: |
1 |
Spent: |
1 |
Unspent: |
0 |
Base Points: |
75 |
Disad Points: |
75 |
Total Points: |
151 |
|
Type |
Total |
Run (6) |
11" |
Swim (2) |
2" |
H. Leap (3") |
3" |
V. Leap (2") |
6 1/2" |
|
Type |
Amount |
Physical Defense |
5/11 |
Res. Phys. Defense |
0/6 |
Energy Defense |
3/9 |
Res. Energy Defense |
0/6 |
Mental Defense |
0 |
Power Defense |
0 |
|
|
|
|
OCV: |
7 |
DCV: |
7 |
|
Combat Skill Levels: +3 with THE
WAY (Martial Arts) , +2 Overall (20 Active Points); Costs END Costs
END Every Phase (-1/2) , +2 with DCV (10 Active Points); Costs END
Costs END Every Phase (-1/2) |
|
Maneuver |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged Attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
Martial Strike |
1/2 |
+0 |
+2 |
7d6 Strike |
Counterstrike |
1/2 |
+2 |
+2 |
7d6 Strike, Must Follow
Block |
Takedown |
1/2 |
+1 |
+1 |
5d6 Strike; Target Falls |
Martial Throw |
1/2 |
+0 |
+1 |
5d6 +v/5, Target Falls |
Martial Block |
1/2 |
+2 |
+2 |
Block, Abort |
Takeaway |
1/2 |
+0 |
+0 |
Grab Weapon, 35 STR to
take weapon away |
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
Targeting shot |
OCV |
Hit Location |
Head shot (Head to Shoulders) |
-4 |
1d6+3 |
High shot (Head to Vitals) |
-2 |
2d6+1 |
Body shot (Hands to Legs) |
-1 |
2d6+4 |
Low shot (Shoulders to Feet) |
-2 |
2d6+7 |
Leg shot (Vitals to Feet) |
-4 |
1d6+12 |
|
|
Character Name: Chance Morgan
Alternate Identities:
Player Name:
|
|
|
Cost |
Name |
3 |
Acrobatics 13- |
3 |
Breakfall 13- |
3 |
Climbing 13- |
2 |
Concealment (3 Active Points); Only for
his Sword (-1/2) 11- |
3 |
Trading 11- |
9 |
+3 with THE WAY (Martial Arts) |
4 |
WF: Common Martial Arts Melee Weapons,
Common Melee Weapons |
|
Everyman's Skills |
0 |
1) Acting 8-
|
0 |
2) AK: Home World 8-
|
0 |
3) Conversation 8-
|
0 |
4) Deduction 8-
|
0 |
5) Language (basic conversation;
literate) (2 Active Points)
|
0 |
6) Paramedics 8-
|
0 |
7) Persuasion 8-
|
0 |
8) PS: Trader 8-
|
0 |
9) TF: Grav Vehicles/Hovercraft
|
0 |
10) WF: Clubs, Fist-Loads, Thrown
Rocks, Unarmed Combat
|
27 |
Total Skills Cost |
Cost |
Name |
12 |
Combat Luck (6 PD/6 ED) |
2 |
Lightning Reflexes: +1 DEX to act first
with All Actions |
14 |
Total Talents Cost |
|
|
Cost |
Power |
END |
11 |
The Way: Multipower, 20-point
reserve, all slots: (20 Active Points); Only one ability can be active
at a time (-1/2), Extra Time Delayed Phase (-1/4) |
|
1u |
1) Way of the Safe Fall:
Leaping +10" (3" forward, 6 1/2" upward) (10 Active Points); Downward
Movement Only (-1)
|
1 |
1u |
2) Way of Land: +5" Running
(11" total) (10 Active Points)
|
1 |
1u |
3) Superior Climbing: Clinging
(normal STR) (10 Active Points); RSR (-1/2), Costs END Costs END Every
Phase (-1/2)
|
1 |
1u |
4) Way of Concentration: +2
Overall (20 Active Points); Costs END Costs END Every Phase (-1/2)
|
2 |
1u |
5) Way of Focus: +3 PER with
all Sense Groups (9 Active Points); Costs END Costs END Every Phase
(-1/2)
|
1 |
1u |
6) Way of the Strong: (Total:
20 Active Cost, 12 Real Cost) Stregth: Succor 2d6 (standard
effect: 6 points) (Real Cost: 10) plus PD: Succor 2d6
(standard effect: 6 points) (Real Cost: 10)
|
2 |
1u |
7) Way of the swift: (Total:
20 Active Cost, 12 Real Cost) Dex: Succor 2d6 (standard effect:
6 points) (Real Cost: 10) plus Spd: Succor 2d6 (standard
effect: 6 points) (Real Cost: 10)
|
2 |
1u |
8) Way of Avoidance: +2 with
DCV (10 Active Points); Costs END Costs END Every Phase (-1/2)
|
1 |
1u |
9) Way of Inner Healing:
Healing 1 BODY (10 Active Points); Extra Time (Regeneration-Only) 1
Hour (Character May Take No Other Actions; -2 1/2), Self Only (-1/2)
|
1 |
1u |
10) Way of the alert: Detect A
Single Thing: Someone focusing on self 13- (Unusual Group), Increased
Arc Of Perception (360 Degrees), Targeting Sense (20 Active Points)
|
|
21 |
Total Powers Cost |
Cost |
Maneuver |
4 |
Martial Strike:
1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike |
4 |
Counterstrike:
1/2 Phase, +2 OCV, +2 DCV, 7d6 Strike, Must Follow Block |
3 |
Takedown: 1/2
Phase, +1 OCV, +1 DCV, 5d6 Strike; Target Falls |
3 |
Martial Throw:
1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls |
4 |
Martial Block:
1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
5 |
Takeaway: 1/2
Phase, +0 OCV, +0 DCV, Grab Weapon, 35 STR to take weapon away |
8 |
+2 HTH Damage
Class(es) |
1 |
Weapon Element:
Blades, Default Empty Hand |
32 |
Total Martial Arts Cost |
|
Character Name: Chance Morgan
Alternate Identities:
Player Name:
|
|
|
Cost |
Disadvantage |
0 |
Normal Characteristic Maxima |
5 |
DF: The force is growing with this
one (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual
Senses) |
10 |
Enraged: Defencless people harmed
(Uncommon), go 8-, recover 11- |
10 |
Hunted: Street Gangs 8- (As Pow;
Harshly Punish) |
10 |
Hunted: Local Law 11- (Mo Pow;
Watching) |
20 |
Psych. Lim.: Knightly Code (Very
Common; Strong) |
15 |
Psych. Lim.: Thrill
Seeker/Adrenaline Junkie (Common; Strong) |
5 |
Reputation: Local Hero 8- |
75 |
Total Disadvantages Cost |
Hair Color: |
Brown |
Eye Color: |
Brown |
Height: |
5' 9" |
Weight: |
187 lbs |
Description: |
|
There are many powerful
corporations and lucrative business both local and imported that make up and
some say control Genesia. The Morgan family is not one of them. They did not
having the clout, or credits to compete in the normal (for Genesia) business
world. Without being able to cut the red tape (bribe), get needed permits
(bribe) make sure they get supplies (bribe) and pass inspections (bribe)
there was not much the Morgan family could do. And if they wanted to make
any sort of life for themselves, the city was not for them.
Morgan's family left the hustle and bustle of the pristine city and made
their way to the seemingly neglected urban sprawls located so far from the
city that one could not see it with the naked eye. Here the Morgan's started
a small business and worked on making a name for them. They were collectors
(of junk) and traders (In repaired and old junk).
Jarred and Delia Morgan were a loving couple. They were fair and honest with
their customers and had treats for the local children and for their
customers. Over the following three years, they were able to earn enough
credits to afford decent food, nice shelter, maintain their shop and bring a
new life into this world. Enter Sebastian Morgan.
Sebastian was loved by his parents and looked fondly of by the more friendly
customers of the Morgan's shop. He would hear tales of the 'treasure hunts'
people had when getting items to the Morgan's to trade. The tales of
traveler's adventures.
Around this time, Sebastian made the acquaintance of old man Remeek. He was
a gentle soul of the community. He was also a survivor of the purge of the
Jedi Academy. And he has taken notice of young Sebastian and his luck and
physical aptitude. He took it upon himself to train this young child.
Remeek has told the young one tales about the Jedi. But he was cautious and
no fool. He left out any and all reference to the Jedi and to The force. He
spoke of Knight Errand and of the 'Way' of the Knight.
Since the age of seven, Mister Remeek was a friend of the family and second
father to young Sebastian.
As he grew up, it looked like Sebastian would not have the skills as a
trader his father had or his mother's way with numbers and book keeping. But
little 'Bastian wanted to help his parents, he went on adventures of his own
with his sword (flattened pipe) and shield (A protocol robot's rusted upper
left back plating) to the local trash yards, scenes of wrecks and other
'sites' to find items for his parents to trade. These were also the times
that mister Remeek trained Sebastian on how to use that sword of his and
when to use it.
As Sebastian grew up, he had fewer and fewer adventures. The allure of
fighting dragons for treasure and searching dungeons for artifacts made way
for real life and the true dangers that was Genesia.
This real danger. showed its ugly head a few days after his eighteenth
birthday. A bounty hunter has cornered his teacher. By the time Sebastian
got there. The bounty hunter quickly and efficiently killed Mister Remeek.
Sebastian killed the bounty hunter and found he was working on a standing
bounty by the Empire.
Chance, as he now preferred, spent a few weeks of cautious living. He took
revenge on his teacher's killer. He was prepared incase somebody wanted
revenge on his killing of the bounty hunter. but nothing came of it.
Chance still saw himself as the knight errand his teacher trained him to be,
protecting the weak and defending the defenseless. Over the years of his
training under Mister Remeek, he has developed a code to live by and the
skills to live them.
As chance got older he aided people in deeper and more harmful trouble. This
has not made him popular with the shadier denizens of Genesia. So when he
aided a visitor to the city from a 'bash and dash' attempt and wad invited
to join the rebellion. Chance saw a way to live the code he has made an
integral part of his life and to avenge the death of his teacher. |
Character created with Hero
Designer (version 2.0.27)
|