Cost |
Powers |
END |
48 |
Cold / Ice
Generation / Manipulation: Multi-power, 60-point reserve, all slots:
(60 Active Points); Not in hot/dry environment (-1/4) |
|
2u |
1) White Christmas: Change
Environment 8" radius, -1 PER Roll: Sight Group, 2 Temperature Level
Adjustment (26 Active Points)
Notes: Jack Frost can alter the weather conditions to cause
it to snow
|
3 |
1u |
2) Brittelize I: Drain PD 1d6,
Ranged (+1/2), Continuous (+1) (25 Active Points); Not vs. Living
Matter (-1/2)
Notes: Jack Frost can super-freeze objects making them more
vulnerable to physical attacks
|
2 |
1u |
3) Brittelize II: Drain Armor
PD 1d6, Ranged (+1/2), Continuous (+1) (25 Active Points); Not vs.
Living Matter (-1/2)
Notes: Jack Frost can super-freeze objects making them more
vulnerable to physical attacks
|
2 |
5u |
4) Ice Blast: Energy Blast
12d6 (vs. PD) (60 Active Points)
Notes: Jack Frost can generate blots of ice that he can
project against others
|
6 |
3u |
5) Ice Bolts: Killing Attack -
Ranged 2d6 +1 (vs. PD) (35 Active Points)
Notes: Jack Frost can create and project sharp bolts of ice
|
3 |
3u |
6) Freezing Blast: (Total: 60
Active Cost, 35 Real Cost) Energy Blast 6d6 (vs. ED) (Real Cost: 30)
plus Entangle 3d6, 3 DEF (30 Active Points); Vulnerable Fire /
Heat (-1), Linked to Energy Blast (-1/2) (Real Cost: 12)
Notes: Jack Frost can barrage a target with ice and snow both
damaging and encasing him
|
6 |
3u |
7) Ice Block: Entangle 5d6, 7
DEF (60 Active Points); Vulnerable Fire / Heat (-1)
Notes: Jack Frost can create a block of solid ice around a
target entrapping him
|
6 |
4u |
8) Ice Sheet: Change
Environment 32" radius, -7 to Dex Roll, Personal Immunity (+1/4) (60
Active Points); Only effects characters walking on Ice Sheet (-1/4)
Notes: Jack Frost can create a sheet of Ice on the ground
that makes it near impossible move safely
|
6 |
5u |
9) Ice Wall: Force Wall (14
PD/10 ED) (60 Active Points)
Notes: Jack Frost can create a solid wall of ice for
protection
|
6 |
24 |
Ice Slides:
Multi-power, 30-point reserve, all slots: (30 Active Points); Physical
Manifestation (-1/4)
Notes: Jack Frost can create narrow sheets of ice in front of
himself and use them to skate around. He can also use them to skate
down from a height. He can also create columns of ice to give himself
some height.
|
|
2u |
1) +15" Running (23" total) (30
Active Points)
|
3 |
2u |
2) Gliding 20" (20 Active Points)
|
|
1u |
3) Flight 5" (10 Active Points); Only
to go up (-1/2)
|
1 |
25 |
Ice Armor:
Armor (15 PD/10 ED) (38 Active Points); Not Persistent (-1/4), Visible
(-1/4)
Notes: Jack Frost can surround his body in a layer of ice. IF
he is unconscious the armor will melt/fall off
|
|
2 |
Cold Tolerance:
Life Support , Safe in Intense Cold |
|
10 |
Protective
outfit: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) |
|
|
|
Perks |
4 |
Contact: Brother
in the police (Contact has access to major institutions, Very Good
relationship with Contact) 8- |
3 |
Reputation: Hero /
Vigilante (A medium-sized group, 11-) +3/+3d6 |
|
|
Talents |
4 |
Environmental
Movement (no penalties on/in Slippery) |
|
|
Skills |
3 |
Ice/Cold
Manipulation (INT-based) 12- |
12 |
+4 with Ice/Cold
Attacks |
12 |
+4 with Punch,
Block and Throw |
2 |
AK: Campaign City
11- |
2 |
KS: Law & police
procedures 11- |
3 |
Streetwise 13- |
2 |
KS: Super World
11- |
5 |
Mechanics 13- |
3 |
Electronics 12- |
5 |
PS: Mechanic 14- |