JACK FROST SHEET
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Jack Frost
Val Char Points Total Roll Notes
15 STR 5 15 12- HTH 3d6 END [1]
20 DEX 30 20 13- OCV 7 DCV 7
25 CON 30 25 14-  
10 BODY 0 10 11-  
13 INT 3 13 12- PER Roll 12-
11 EGO 2 11 11- ECV: 4
18 PRE 8 18 13- PRE Attack: 3 1/2d6
14 COM 2 14 12-  
           
           
5 PD 2 5/25   5/25 PD (0/20 rPD)
5 ED 0 5/20   5/20 ED (0/15 rED)
6 SPD 30 6   Phases: 2, 4, 6, 8, 10, 12
15 REC 14 15    
60 END 5 60    
45 STUN 14 45    
8" Running 4 23"    
2" Swimming 0 2"    
3" Leaping 0 3"   Total Characteristics Cost: 149
Cost Powers END
48 Cold / Ice Generation / Manipulation: Multi-power, 60-point reserve, all slots: (60 Active Points); Not in hot/dry environment (-1/4)  
2u
1) White Christmas: Change Environment 8" radius, -1 PER Roll: Sight Group, 2 Temperature Level Adjustment (26 Active Points)
Notes: Jack Frost can alter the weather conditions to cause it to snow
3
1u
2) Brittelize I: Drain PD 1d6, Ranged (+1/2), Continuous (+1) (25 Active Points); Not vs. Living Matter (-1/2)
Notes: Jack Frost can super-freeze objects making them more vulnerable to physical attacks
2
1u
3) Brittelize II: Drain Armor PD 1d6, Ranged (+1/2), Continuous (+1) (25 Active Points); Not vs. Living Matter (-1/2)
Notes: Jack Frost can super-freeze objects making them more vulnerable to physical attacks
2
5u
4) Ice Blast: Energy Blast 12d6 (vs. PD) (60 Active Points)
Notes: Jack Frost can generate blots of ice that he can project against others
6
3u
5) Ice Bolts: Killing Attack - Ranged 2d6 +1 (vs. PD) (35 Active Points)
Notes: Jack Frost can create and project sharp bolts of ice
3
3u
6) Freezing Blast: (Total: 60 Active Cost, 35 Real Cost) Energy Blast 6d6 (vs. ED) (Real Cost: 30) plus Entangle 3d6, 3 DEF (30 Active Points); Vulnerable Fire / Heat (-1), Linked to Energy Blast (-1/2) (Real Cost: 12)
Notes: Jack Frost can barrage a target with ice and snow both damaging and encasing him
6
3u
7) Ice Block: Entangle 5d6, 7 DEF (60 Active Points); Vulnerable Fire / Heat (-1)
Notes: Jack Frost can create a block of solid ice around a target entrapping him
6
4u
8) Ice Sheet: Change Environment 32" radius, -7 to Dex Roll, Personal Immunity (+1/4) (60 Active Points); Only effects characters walking on Ice Sheet (-1/4)
Notes: Jack Frost can create a sheet of Ice on the ground that makes it near impossible move safely
6
5u
9) Ice Wall: Force Wall (14 PD/10 ED) (60 Active Points)
Notes: Jack Frost can create a solid wall of ice for protection
6
24 Ice Slides: Multi-power, 30-point reserve, all slots: (30 Active Points); Physical Manifestation (-1/4)
Notes: Jack Frost can create narrow sheets of ice in front of himself and use them to skate around. He can also use them to skate down from a height. He can also create columns of ice to give himself some height.
 
2u
1) +15" Running (23" total) (30 Active Points)
3
2u
2) Gliding 20" (20 Active Points)
 
1u
3) Flight 5" (10 Active Points); Only to go up (-1/2)
1
25 Ice Armor: Armor (15 PD/10 ED) (38 Active Points); Not Persistent (-1/4), Visible (-1/4)
Notes: Jack Frost can surround his body in a layer of ice. IF he is unconscious the armor will melt/fall off
 
2 Cold Tolerance: Life Support , Safe in Intense Cold  
10 Protective outfit: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)  
 
  Perks
4 Contact: Brother in the police (Contact has access to major institutions, Very Good relationship with Contact) 8-
3 Reputation: Hero / Vigilante (A medium-sized group, 11-) +3/+3d6
 
  Talents
4 Environmental Movement (no penalties on/in Slippery)
 
  Skills
3 Ice/Cold Manipulation (INT-based) 12-
12 +4 with Ice/Cold Attacks
12 +4 with Punch, Block and Throw
2 AK: Campaign City 11-
2 KS: Law & police procedures 11-
3 Streetwise 13-
2 KS: Super World 11-
5 Mechanics 13-
3 Electronics 12-
5 PS: Mechanic 14-
Total Powers & Skills Cost: 201
 
Total Cost: 350
 
200+ Disadvantages
15 Dependent NPC: Girl Friend 11- (Occasionally), Normal
10 Distinctive Features: Para-Normal Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses
10 Enraged: Friends/Family endangered (Uncommon), go 11-, recover 14-
15 Hunted: Villains he has helped capture/fought in the past 8- (Occasionally), More Powerful, Harshly Punish
15 Hunted: Police 11- (Mo Pow; Watching; PC is easy to find /Brother is on the force)
15 Psychological Limitation: Code vs Killing Common, Strong
20 Psychological Limitation: Protective of Family Very Common, Strong
15 Psychological Limitation: Show Off (Very Common; Moderate)
10 Reputation: Impulsive when fighting Frequently (11-)
15 Social Limitation: Secret ID Frequently (11-), Major
10 Vulnerability: 1 1/2x BODY Fire/Heat attacks Common
Total Disadvantages Points: 150