JOHNNY BLAZE SHEET
Home • Up
E-Mail Me

Johnny Blaze
Val Char Points Total Roll Notes
15 STR 5 15 12- HTH 3d6 END [1]
21 DEX 33 21 13- OCV 7 DCV 7
25 CON 30 25 14-  
10 BODY 0 10 11-  
13 INT 3 13 12- PER Roll 12-
11 EGO 2 11 11- ECV: 4
18 PRE 8 18 13- PRE Attack: 3 1/2d6
12 COM 1 12 11-  
           
           
5 PD 2 5/17   5/17 PD (0/12 rPD)
5 ED 0 5/15   5/15 ED (0/10 rED)
5 SPD 19 5   Phases: 3, 5, 8, 10, 12
10 REC 4 10    
50 END 0 50    
40 STUN 9 40    
6" Running 0 6"    
2" Swimming 0 2"    
3" Leaping 0 3"   Characteristics Cost: 116
Cost Powers END
90 Fire Generation/Manipulation: Multi-power, 90-point reserve  
3u
1) Pyrokinesis: Telekinesis (30 STR), Fine Manipulation (55 Active Points); Only Works On Fire Very Limited Group of Objects (-1)
Notes: Johnny Blaze can move (6D6 worth of) fire around without extinguishing it (unless used as an attack) and sculpt it into works of art
5
6u
2) Fire Blast: Energy Blast 8d6 (vs. ED), Reduced Endurance 0 END (+1/2) (60 Active Points)
Notes: Johnny Blaze can generate and project bursts of flame
 
4u
3) Fire Cage: Killing Attack - Ranged 2d6 (vs. ED), Area Of Effect (One Hex; +1/2), Reduced Endurance 0 END (+1/2), Continuous (+1) (90 Active Points); Target takes damage only when entering/Leaving Area Of Effect (-1/2), Requires A Skill Roll (-1/2)
Notes: Johnny Blaze can surround a target in a cage made of fire
 
5u
4) Wall of Fire: (Total: 74 Active Cost, 46 Real Cost) Force Wall (10 ED), Transparent PD (+1/2) (37 Active Points); Requires A Skill Roll (-1/2) (Real Cost: 25) plus Killing Attack - Ranged 1d6 (vs. ED), Damage Shield (+1/2), Continuous (+1) (37 Active Points); Linked to Force Wall (-1/2), No Knockback (-1/4) (Real Cost: 21)
Notes: Johnny Blaze can erect a wall made of fire that can not stop physical objects but the objects will take fire damaged from passing through the wall
8
4u
5) Extinguish: Dispel Fire 12d6, Expanded Effect One At A Time (+1/4) (45 Active Points)
Notes: Johnny Blaze's control over fire allows him to extinguish flames
4
40 Fire Immunity: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only vs Fire (-1/2)
Notes: Johnny Blaze's control over fire makes it difficult to harm him with fire
 
22 Protective clothing: Armor (12 PD/10 ED) (33 Active Points); OIF (-1/2)
Notes: Early on, Johnny Blaze learned the importance of protective clothing
 
 
  Perks
2 Contact: Museum Curator (Contact has: useful Skills or resources) 8-
3 Reputation: Art World (A small to medium sized group, 8-) +3/+3d6
5 Money: Well Off
 
  Skills
17 Power Skill (EGO-based) 18-
Notes: Generating fire is easy. It just takes this skill to manipulate it.
9 +3 Fire Attacks
2 KS: Fire Safety 11-
2 KS: Sculpting 11-
6 PS: Artist 15-
9 Fire Sculpting (INT-based) 15-
2 KS: Art World 11-
3 Conversation 13-
Total Powers & Skills Cost: 234
 
Total Cost: 350
 
200+ Disadvantages
15 Dependent NPC: Jenna Krey (Girl Friend) 11- (Occasionally), Normal
10 Distinctive Features: Meta-Human Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses
20 Hunted: Villain interested in creating an elemental based attack squad 8- (Occasionally), More Powerful, Harshly Punish, PC has a Public ID or is otherwise very easy to find
10 Hunted: Press 11- (Frequently), Less Powerful, Watching, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
20 Psychological Limitation: Code vs. Killing Common, Total
10 Psychological Limitation: Unsure of himself as a hero Common, Moderate
10 Reputation: Meta-Human artist turned reluctant Hero (Thanks to press) Frequently (11-)
15 Social Limitation: Public ID Frequently (11-), Major
10 Social Limitation: Famous artist Frequently (11-), Minor
20 Vulnerability: 2x STUN Cold based attacks Common
10 Vulnerability: 1 1/2x BODY Cold based attacks Common
Total Disadvantages Points: 150