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Moebeus
Val Char Points Total Roll Notes
15 STR 5 15 12- HTH Damage 3d6 END [1]
17 DEX 21 17 12- OCV 6 DCV 6
18 CON 16 18 13-  
10 BODY 0 10 11-  
18 INT 8 18 13- Perception Roll: 13-
18 EGO 16 18 13- Base ECV: 6
15 PRE 5 15 12- Base Presence Attack: 3d6
10 COM 0 10 11-  
           
           
7 PD 4 7/22   7 / 22 PD (0 / 15 rPD)
5 ED 1 5/15   5 / 15 ED (0 / 10 rED)
3 SPD 3 3   Phases: 4, 8, 12
8 REC 2 8    
40 END 2 40    
30 STUN 3 30    
6" Running 0 6"    
2" Swimming 0 2"    
3" Leaping 0 3"   Total Characteristics Cost: 86
Cost Powers END
20 Mana Reserve (End for MP): Endurance Reserve (100 END, 15 REC) Reserve: (25 Active Points) REC: (15 Active Points); Slow Recovery (1 Minute; -1/2)  
30 Arcane Ability: Multi-power, 60-point reserve, all slots: (60 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)  
3u
1) Arcane Bonds: Entangle 4d6, 8 DEF (60 Active Points) (uses END Reserve)
6
3u
2) Elemental Blast: Energy Blast 8d6 (vs. ED), Variable Special Effects (Any SFX; +1/2) (60 Active Points) (uses END Reserve)
6
3u
3) Elemental Bolt: Killing Attack - Ranged 2d6 (vs. ED), +1 STUN Multiplier (+1/4), Variable Special Effects (Any SFX; +1/2) (52 Active Points) (uses END Reserve)
5
3u
4) Psychic Blast: Ego Attack 6d6 (60 Active Points) (uses END Reserve)
6
2u
5) Sleep: Suppress END 10d6 (50 Active Points) (uses END Reserve)
5
2u
6) Arcane Gauntlet: Hand-To-Hand Attack +5d6, Double Knockback (2x KB; +3/4) (44 Active Points); Hand-To-Hand Attack (-1/2) (uses END Reserve)
4
3u
7) Arcane Barrier: Force Wall (10 PD / 10 ED; 6" long and 1" tall) (60 Active Points) (uses END Reserve)
6
3u
8) Dispel Magic: Drain 6d6: Magic (60 Active Points) (uses END Reserve)
6
1u
9) Sanctuary: Teleportation 5" (No Relative Velocity, Position Shift, x4 Increased Mass), Mega-scale (1" = 1 km; +1/4) (44 Active Points); Can Only Teleport To Fixed Locations (Sanctuary (base); -1) (uses END Reserve)
4
1u
10) Phantom Servant: Telekinesis (10 STR) (Fine Manipulation) (25 Active Points); Affects Whole Object (-1/4) (uses END Reserve)
2
2u
11) Phantasms: Sight Group Images (+/-5 to PER Roll, Additional Sense: Normal Hearing), x4 Radius (+1/2) (42 Active Points) (uses END Reserve)
4
3u
12) Guilty Pleasures: Summon 150-point Female from the imagination, Amicable (Devoted; +3/4) (52 Active Points) (uses END Reserve)
5
18 Ring of the Avatar: Shape-shift (Sight Group; Additional Sense Group: Hearing Group, Instant Change), Costs END Only To Change Shape (+1/4) (22 Active Points); IIF (-1/4) (uses Personal END) 2
30 Protective Costume: Armor (15 PD / 10 ED) (38 Active Points); IIF (-1/4) (added to Secondary Value)  
7 Enchanted Cloak: Elemental Control, 20-point Powers, all slots: (10 Active Points); OIF (-1/2)  
7
1) Gift of Flight: Flight 10" (20 Active Points) (uses END Reserve)
2
6
2) Gift of Protection: Missile Deflection (Any Ranged Attack) (20 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve)
2
15 Disciplined mind: Mental Defense (15 points total), Hardened (+1/4) (15 Active Points)  
7 Disciplined Body: Power Defense (10 points) (10 Active Points); Only Works Against Limited Type Of Attack (Magic; -1/2)  
 
  Perks
5 Money (Well Off)
10 Base (Sanctuary) (50 Base, 0 Disad)
9 Contact (Arcane Society) (11-) (Contact has: useful Skills or resources), Organization Contact (+2) (9 Active Points)
 
  Talents
6 Combat Luck: (Gift of the Magi) 3 PD/3 ED
15 Danger Sense (13-) (Analyze, Discriminatory, Sensitivity: Out of Combat) (30 Active Points); Only vs Magical danger (-1)
2 Environmental Movement: Arcane Dimensions
3 Simulate Death (Meditation) 11-
 
  Skills
12 +4 with Combat Spells
13 Spell Casting (INT-based) 18-
3 Inventor (Arcane Items) 13-
3 Scholar
2
1) KS: Other Dimensions (INT-based) (3 Active Points) 13-
2
2) KS: Magical Items (INT-based) (3 Active Points) 13-
2
3) KS: Magic Lore (INT-based) (3 Active Points) 13-
2
4) KS: Enchantments (INT-based) (3 Active Points) 13-
2
5) KS: Magical Beings (INT-based) (3 Active Points) 13-
2
6) KS: Magical World (INT-based) (3 Active Points) 13-
2
7) KS: Magic Theory (INT-based) (3 Active Points) 13-
Total Powers & Skills Cost: 264
 
Total Cost: 350
 
200+ Disadvantages
10 Distinctive Features: Mystical Aura, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses
20 Hunted: DEMON, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
15 Hunted: Arcane Society, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence
15 Psychological Limitation: Arcane Curiosity, Common, Strong
20 Psychological Limitation: Desire to be the next Sorcerer Supreme, Very Common, Strong
20 Psychological Limitation: Code of the Magi, Very Common, Strong
5 Rivalry: Other magic-users, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
15 Social Limitation: Secret ID, Frequently (11-), Major
10 Vulnerability: True Steel Weapons, Uncommon, Vulnerability Multiplier (2x STUN)
10 Vulnerability: True Steel Weapons, Uncommon, Vulnerability Multiplier (2x BODY)
10 Vulnerability: Drains, Uncommon, Vulnerability Multiplier (2x Effect)
Total Disadvantages Points: 150