MUDPIE |
Val |
Char |
Points |
Total |
Roll |
Notes |
15 |
STR |
5 |
15/35 |
12- / 16- |
HTH 3d6/7d6 END
[1/3] |
17 |
DEX |
21 |
17 |
12- |
OCV 6 DCV 6 |
20 |
CON |
20 |
20 |
13- |
|
14 |
BODY |
8 |
14 |
12- |
|
10 |
INT |
0 |
10 |
11- |
PER Roll 11- |
10 |
EGO |
0 |
10 |
11- |
ECV: 3 |
15 |
PRE |
5 |
15 |
12- |
PRE Attack: 3d6 |
10 |
COM |
0 |
10 |
11- |
|
|
|
|
|
|
|
|
|
|
|
|
|
15 |
PD |
12 |
15/25 |
|
15/25 PD (0 rPD) |
10 |
ED |
6 |
10/20 |
|
10/20 ED (0 rED) |
5 |
SPD |
23 |
5 |
|
Phases: 3, 5, 8,
10, 12 |
10 |
REC |
6 |
10/20 |
|
|
50 |
END |
5 |
50 |
|
|
40 |
STUN |
8 |
40 |
|
|
8" |
Running |
4 |
8" |
|
|
2" |
Swimming |
0 |
2" |
|
|
3" |
Leaping |
0 |
3"/7" |
|
Total Cost: 123 |
|
|
Cost |
Powers |
END |
45 |
Body of Mud:
(Total: 45 Active Cost, 45 Real Cost) Physical Damage Reduction,
Resistant, 50% (Real Cost: 30) plus Energy Damage Reduction,
Resistant, 25% (Real Cost: 15)
Notes: Most of the force of an attack is absorbed and cushioned
by her body of mud
|
|
40 |
Body of Mud:
Desolidification (affected by Earth powers), Reduced Endurance 0 END
(+1/2) (60 Active Points); Cannot Pass Through Solid Objects (-1/2)
Notes: MUDPIE can 'ooze' through any non-air-tight opening
|
|
16 |
Body of Mud:
Life Support , Eating: Character does not eat, Self-Contained
Breathing, Sleeping: Character does not sleep
Notes: Being made of mud means MUDPIE does not have all the
normal physiological functions
|
|
7 |
Earth Melding:
Knock-back Resistance -5" (10 Active Points); Only when in contact
with the ground (-1/2)
Notes: When in contact wit the ground MUDPIE is hard to knock
back or down
|
|
27 |
Earth Melding:
Tunneling 6" through 6 DEF material (Fill In Hole) (40 Active
Points); Limited Medium Earth (-1/2)
Notes: MUDPIE can merge wit and pass through earthen materials.
|
4 |
|
Earth Melding
Notes: When in touch with natural earth, MUDPIE's physical
stats increase
|
|
10 |
1) +20 STR (20 Active Points); No
Figured Characteristics (-1/2), Only when in contact with earth (-1/2)
|
2 |
7 |
2) +10 PD (10 Active Points); Only
when in contact with the ground (-1/2)
|
|
7 |
3) +10 ED (10 Active Points); Only
when in contact with the ground (-1/2)
|
|
13 |
4) +10 REC (20 Active Points); Only
when in contact with the ground (-1/2)
|
|
|
Wrestling |
4 |
1) Choke: 1/2 Phase, -2 OCV, +0 DCV,
Grab One Limb; 2d6 NND
|
4 |
2) Escape: 1/2 Phase, +0 OCV, +0 DCV,
+15 STR vs. Grabs
|
3 |
3) Hold: 1/2 Phase, -1 OCV, -1 DCV,
Grab Two Limbs, +10 STR for holding on
|
4 |
4) Reversal: var Phase, -1 OCV, -2
DCV, +15 STR to Escape; Grab Two Limbs
|
3 |
5) Slam: 1/2 Phase, +0 OCV, +1 DCV,
STR +v/5, Target Falls
|
3 |
6) Take Down: 1/2 Phase, +2 OCV, +1
DCV, STR Strike; You Fall, Target Falls
|
|
|
Perks |
1 |
Contact 8- |
5 |
Money: Well Off |
|
|
Talents |
3 |
Bump Of Direction |
2 |
Environmental
Movement (no penalties on/in Muddy/wet earth) |
|
|
Skills |
|
Wrestling |
3 |
1) Acrobatics 12-
|
3 |
2) Acting 12-
|
3 |
3) Breakfall 12-
|
2 |
4) KS: Wrestling 11-
|
|
Everyman Skills |
12 |
1) +4 with Wrestling
|
0 |
2) Climbing 8-
|
0 |
3) Concealment 8-
|
0 |
4) Conversation 8-
|
0 |
5) Deduction 8-
|
0 |
6) Paramedics 8-
|
0 |
7) Persuasion 8-
|
0 |
8) Shadowing 8-
|
0 |
9) Stealth 8-
|
0 |
10) TF: Custom Adder, Small Motorized
Ground Vehicles
|
|
Total Powers & Skills Cost: 227 |
|
Total Cost: 350 |
|
200+ |
Disadvantages |
20 |
Distinctive Features: Woman of mud (Not Concealable; Always Noticed and
Causes Major Reaction; Detectable By Commonly-Used Senses) |
15 |
Enraged: Facing THUGMASTER and his minions (Uncommon), go 11-, recover
11- |
20 |
Hunted: THUGMASTER 8- (As Pow; Harshly Punish; Extensive Non-Combat
Influence; PC has a Public ID or is otherwise very easy to find) |
5 |
Physical Limitation: Modern medicine is useless on MUDPIE (Infrequently;
Slightly Impairing) |
15 |
Physical Limitation: Body of MUD (All the Time; Slightly Impairing) |
10 |
Psychological Limitation: Hunting THUGMASTER, Links bad things with
THUGMASTER (Common; Moderate) |
20 |
Psychological Limitation: Code Versus Killing Common, Total |
10 |
Unluck:
2d6 (Wrong place Wrong time) |
15 |
Social
Limitation: Public ID (Frequently; Major) |
10 |
Vulnerability: 2 x BODY Explosive Attacks (Uncommon) |
10 |
Vulnerability: 2 x STUN Explosive Attacks (Uncommon) |
|
Total Disadvantages Points: 150 |
|