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DOVE
Val Char Points Total Roll Notes
15 STR 5 15 12- HTH 3d6 END [1]
21 DEX 33 21 13- OCV 7 DCV 7
16 CON 12 16 12-  
10 BODY 0 10 11-  
13 INT 3 13 12- PER Roll 12-
11 EGO 2 11 11- ECV: 4
15 PRE 5 15 12- PRE Attack: 3d6
16 COM 3 16 12-  
           
           
10 PD 7 20/30   20/30 PD (10/20 rPD)
5 ED 2 13/23   13/23 ED (8/18 rED)
5 SPD 19 5   Phases: 3, 5, 8, 10, 12
15 REC 18 15    
40 END 4 40    
40 STUN 14 40    
6" Running 0 6"    
0" Swimming -2 0"    
3" Leaping 0 3"   Total Characteristics Cost: 125
 
Cost Powers END
13 Wings: Multi-power, 20-point reserve, all slots: (20 Active Points); Restrainable (-1/2)  
1u
1) Flight: Flight 10" (20 Active Points)
2
1u
2) Gliding 10", Improved Non-combat Movement (x4) (15 Active Points)
 
1u
3) Wing Buff: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2)
2
60 Light Generation/Manipulation: Multi-power, 60-point reserve  
6u
1) Flare: Flash 8d6 (Sight Group), Armor Piercing x1 (+1/2) (60 Active Points)
Notes: Dove can generate bright, focused beams of light bright enough to blind a person temporarily
6
5u
2) Stunning Flare: (Total: 60 Active Cost, 54 Real Cost) Flash 6d6 (Sight Group) (Real Cost: 30) plus Energy Blast 3d6 (vs. ED), No Normal Defense Standard (+1) (30 Active Points); Linked to Flight (-1/4) (Real Cost: 24)
Notes: Dove can generate a flair that is so intense that it can cause pain in sombody without eye protection
6
6u
3) Strong Light Bolt: Energy Blast 12d6 (vs. ED) (60 Active Points)
Notes: Dove can project a beam of light so intense it has a physical impact
6
5u
4) Light Pulse: Energy Blast 6d6 (vs. ED), Autofire (3 shots; +1/4), Reduced Endurance 1/2 END (+1/2) (52 Active Points)
Notes: Dove can project a seriese of short coheasive light blasts in rapid succession
2
2u
5) Create Light: Sight Group Images, +/-4 to PER Roll, Increases Size (8" radius; +3/4) (38 Active Points); Only To Create Light (-1)
Notes: Dove can illuminate am area
4
37 Protective Light Aura: Force Field (10 PD/10 ED/10 Flash Defense: Sight Group), Reduced Endurance 1/2 END (+1/4) (37 Active Points)
Notes: Dove can surround herself with Solid light Protecting herself from physical, energy and flash attacks
1
10 Resistant to visual flashes: Flash Defense (10 points) (Sight Group)  
18 Costume: Armor (10 PD/8 ED) (27 Active Points); OIF (-1/2)  
5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove
3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike
5 Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, STR +v/5; Target Falls; FMove
1 Weapon Element: Wings
 
  Perks
3 Reputation: REDHAWK's (Cute little) Sidekick (A small to medium sized group, 8-) +3/+3d6
 
  Talents
3 Absolute Range Sense
3 Bump Of Direction
 
  Skills
3 Acrobatics 13-
9 +3 Airial Combat
5 Defense Maneuver: I-II
3 High Society 12-
2 CuK: Super powered Villians (Redhawk's enemies) 11-
2 KS: The super world 11-
3 Teamwork 13-
Total Powers & Skills Cost: 225
 
Total Cost: 350
 
200+ Disadvantages
15 Dependent NPC: Parents and friends 8- (Infrequently), Normal, Group DNPC (x2 DNPCs)
15 Distinctive Features: Winged Teenager Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
15 Hunted: Redhawk's enemies 8- (Occasionally), More Powerful, Harshly Punish
5 Physical Limitation: Wings flare out when scared / angery Infrequently, Slightly Impairing
10 Psychological Limitation: Unsure of self in combat Common, Moderate
15 Psychological Limitation: Code of the hero Common, Strong
10 Psychological Limitation: Claustraphobic (Uncommon; Strong)
10 Reputation: Redhawk's (cute Little) Sidekick 11-
15 Social Limitation: Secret ID Frequently (11-), Major
10 Unluck: 2d6
10 Vulnerability: 2x Effect Drains Uncommon
20 Vulnerability: 2 x STUN Sonic Attacks (Common)
Total Disadvantages Points: 150