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ENVY
Val Char Points Total Roll Notes
10 STR 0 10/20 11- / 13- HTH 2d6/4d6 [1/2]
10 DEX 0 10/20 11- / 13- OCV 3/7 DCV 3/7
10 CON 0 10/20 11- / 13-  
10 BODY 0 10/20 11- / 13-  
10 INT 0 10/20 11- / 13- PER Roll 11-/13-
10 EGO 0 10/20 11- / 13- ECV: 3/7
10 PRE 0 10/20 11- / 13- PRE Attack: 2d6 / 4d6
10 COM 0 10/20 11- / 13-  
           
           
2 PD 0 2/10   2/10 PD (0 rPD)
2 ED 0 2/10   2/10 ED (0 rED)
2 SPD 0 2/4   Phases: 6, 12/3, 6, 9, 12
5 REC 2 5/15    
20 END 0 20/50    
20 STUN 0 20/50    
6" Running 0 6"    
2" Swimming 0 2"    
2" Leaping 0 2"/4"   Total Characteristics Cost: 2
Cost Powers END
  Enhanced Self Image, all slots: Only In Heroic Identity (-1/4)  
8
1) +10 STR (10 Active Points); Only In Heroic Identity (-1/4)
1
24
2) +10 DEX (30 Active Points); Only In Heroic Identity (-1/4)
 
16
3) +10 CON (20 Active Points); Only In Heroic Identity (-1/4)
 
16
4) +10 BODY (20 Active Points); Only In Heroic Identity (-1/4)
 
8
5) +10 INT (10 Active Points); Only In Heroic Identity (-1/4)
 
16
6) +10 EGO (20 Active Points); Only In Heroic Identity (-1/4)
 
8
7) +10 PRE (10 Active Points); Only In Heroic Identity (-1/4)
 
4
8) +10 COM (5 Active Points); Only In Heroic Identity (-1/4)
 
5
9) +6 PD (6 Active Points); Only In Heroic Identity (-1/4)
 
5
10) +6 ED (6 Active Points); Only In Heroic Identity (-1/4)
 
8
11) +1 SPD (10 Active Points); Only In Heroic Identity (-1/4)
 
10
12) +6 REC (12 Active Points); Only In Heroic Identity (-1/4)
 
4
13) +10 END (5 Active Points); Only In Heroic Identity (-1/4)
 
8
14) +10 STUN (10 Active Points); Only In Heroic Identity (-1/4)
 
5
15) Know thy self: Mental Defense (8/10 points total) (6 Active Points); Only In Heroic Identity (-1/4)
 
26
16) Self Defense: +4 with All Combat (32 Active Points); Only In Heroic Identity (-1/4)
 
5
17) Rapid Healing: Healing (Regeneration) 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2), Only In Heroic Identity (-1/4)
 
13 Sense Extra-Ordinary Skills, powers, abilities: Detect A Single Thing 11-/13- (Sight Group), Discriminatory, Analyze  
90 Envy: Variable Power Pool (Mimicry Pool), 70 base + 20 control cost, (105 Active Points); Target must be within 10" and within LOS (-1/2), No power memory (copying a new power removes an old power) (-1/4)  
24 You are my girlfriend now: Major Transform 5d6 (Target into Loving, Obedient, Submissive girlfriend, Deuit getting a genuine girlfriend or telepathic surgery), Based On EGO Combat Value (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (131 Active Points); No Conscious Control (-2), Concentration 0 DCV, Must Concentrate throughout use of Constant Power (-1), Limited Power Power Only Works On Women (-1), Extra Time (Extra Segment, -1/2) 13
 
  Perks
5 Money: Well Off
 
  Talents
3 Absolute Time Sense
3 Lightning Calculator
 
  Skills
4 Computer Programming (Hacking and Computer Security, Personal Computers) 11- (13-)
Notes: With a lot of time on his hands Deuit has become quite proficinet with computers.
5 Cramming
3 KS: Academia 11- (13-)
3 KS: Fantasy and Science Fiction Literature/film/TV 11- (13-)
13 Power 16- (18-)
Notes: Deuit understands the shaping of his power
3 PS: Student 11- (13-)
3 Stealth 11- (13-)
Notes: Deuit has spent a lot of time trying NOT to be noticed.
Total Powers & Skills Cost: 348
 
Total Cost: 350
 
200+ Disadvantages
20 Normal Characteristic Maxima: No Age Restriction
20 Distinctive Features: Geek/ nerd / Dweeb (Deuit) or powerful Aura (Envy) (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
20 Psychological Limitation: Code vs. Killing (Common, Total)
15 Psychological Limitation: Vengeful (Common, Strong)
15 Psychological Limitation: Treats his 'girlfriends' as toys (Very Common, Moderate)
10 Reputation: Lower rung in School social Ladder, 11-
15 Rivalry: Professional (Just about everyone), Rival is More Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
10 Social Limitation: Minor (Frequently, Minor)
15 Social Limitation: Secret ID (Frequently, Major)
Total Disadvantages Points: 150