Character Name:
Kole Masters
Alternate Identities: Sebastian Reeds
Player Name:
|
|
Val |
Char |
Base |
Points |
Total |
Roll |
Notes |
15 |
STR |
10 |
5 |
15/25 |
12- / 14- |
HTH Damage 3d6/5d6 END [1/2] |
18 |
DEX |
10 |
24 |
18 |
13- |
OCV 6 DCV 6 |
20 |
CON |
10 |
20 |
20 |
13- |
|
10 |
BODY |
10 |
0 |
10 |
11- |
|
18 |
INT |
10 |
8 |
18 |
13- |
PER Roll 13- |
18 |
EGO |
10 |
16 |
18 |
13- |
ECV: 6 |
20 |
PRE |
10 |
10 |
20/25 |
13- / 14- |
PRE Attack: 4d6 / 5d6 |
14 |
COM |
10 |
2 |
14 |
12- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 |
PD |
3 |
4 |
7/17 |
|
7/17 PD (0/10 rPD) |
4 |
ED |
4 |
0 |
4/14 |
|
4/14 ED (0/10 rED) |
4 |
SPD |
2.8 |
12 |
4 |
|
Phases: 3, 6, 9, 12 |
9 |
REC |
7 |
4 |
9 |
|
|
40 |
END |
40 |
0 |
40 |
|
|
28 |
STUN |
28 |
0 |
28 |
|
|
8" |
Running |
6 |
4 |
8" |
|
|
2" |
Swimming |
2 |
0 |
2" |
|
|
3" |
Leaping |
3 |
0 |
3"/5" |
109 |
Total Characteristics Points |
|
|
|
Total earned: |
0 |
Spent: |
40 |
Unspent: |
0 |
Base Points: |
100 |
Disad Points: |
110 |
Total Points: |
250 |
|
Type |
Total |
Run (6) |
8" |
Swim (2) |
2" |
H. Leap (3") |
3"/5" |
V. Leap (2") |
1 1/2"/2 1/2" |
|
Type |
Amount |
Physical Defense |
7/17 |
Res. Phys. Defense |
0/10 |
Energy Defense |
4/14 |
Res. Energy Defense |
0/10 |
Mental Defense |
10 |
Power Defense |
0 |
|
|
|
|
OCV: |
6 |
DCV: |
6 |
|
Combat Skill Levels: +2 with HTH
Combat , +3 with Telekinetic Abilities , +5 with Shield |
|
Maneuver |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged Attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
Martial Strike |
1/2 |
+0 |
+2 |
5d6 / 7d6 Strike |
Martial Block |
1/2 |
+2 |
+2 |
Block, Abort |
Martial Throw |
1/2 |
+0 |
+1 |
3d6 / 5d6 +v/5, Target
Falls |
Martial Dodge |
1/2 |
-- |
+5 |
Dodge, Affects All
Attacks, Abort |
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
Targeting shot |
OCV |
Hit Location |
Head shot (Head to Shoulders) |
-4 |
1d6+3 |
High shot (Head to Vitals) |
-2 |
2d6+1 |
Body shot (Hands to Legs) |
-1 |
2d6+4 |
Low shot (Shoulders to Feet) |
-2 |
2d6+7 |
Leg shot (Vitals to Feet) |
-4 |
1d6+12 |
|
|
Character Name: Kole Masters
Alternate Identities: Sebastian Reeds
Player Name:
|
|
|
Cost |
Name |
|
Combat Training |
10 |
1) +2 with HTH Combat
|
9 |
2) +3 with Telekinetic Abilities
|
|
Academy Training |
3 |
1) KS: Psychology 13-
|
3 |
2) Conversation 13- (14-)
|
2 |
3) KS: The corporate scene 11-
|
2 |
4) PS: Personal Assistant 11-
|
2 |
5) PS: Body Guard 11-
|
3 |
6) Shadowing 13-
|
3 |
7) WF: Common Melee Weapons, Handguns
|
|
Background |
2 |
1) AK: Local Area 11-
|
3 |
2) Concealment 13-
|
2 |
3) Computer Programming (Personal
Computers) 13-
|
0 |
4) Language: Native (completely
fluent; literate) (4 Active Points)
|
3 |
5) Deduction 13-
|
47 |
Total Skills Cost |
|
|
Cost |
Power |
END |
5 |
Telepathy Rating P-1: Telepathy 4d6
(standard effect: 12 points) (20 Active Points); Skin Contact Required
(-1), Concentration 0 DCV, Must Concentrate throughout use of Constant
Power (-1), Receive Only (-1/2), Extra Time Full Phase (-1/2)
Notes: By touching a person and focusing on the target. Kole
can read surface thoughts only
|
2 |
6 |
Psi-Scream Rating P-1: Ego Attack
2d6 (standard effect: 6 STUN) (20 Active Points); Skin Contact Required
(-1), Concentration 0 DCV, Must Concentrate throughout use of Constant
Power (-1), Increased Endurance Cost 2x END (-1/2)
Notes: By touching an individual and focusing all his attention
on him. Kole can send a psychic scream to the target doing mental
damage.
|
4 |
36 |
Telekiesis Rating TK-5: Multipower,
45-point reserve, (45 Active Points); all slots: Gestures (-1/4) |
|
3u |
1) Telekinesis: Telekinesis
(20 STR), Fine Manipulation (40 Active Points); Gestures (-1/4)
Notes: The gesture is to perform the action Kole desires the
telekinesis to do
|
4 |
1u |
2) Kineticly charged Strength:
+10 STR (10 Active Points); No Figured Characteristics (-1/2),
Gestures (-1/4)
Notes: Gesture is a gathering motion with both arms.
|
1 |
3u |
3) Kinetic Fist: Energy Blast
8d6 (40 Active Points); Gestures (-1/4)
Notes: Gesture is a punching motion
|
4 |
3u |
4) Kinetic Lance: Killing
Attack - Ranged 3d6 - 1 (40 Active Points); Gestures (-1/4)
Notes: Gesture is a throwing motion
|
4 |
3u |
5) Telekinetic Blast: Energy
Blast 5d6, Double Knockback 2x KB (+3/4) (44 Active Points); Gestures
(-1/4)
Notes: The gesture is to puch the target away
|
4 |
2u |
6) Crushing & Rending: Killing
Attack - Ranged 2d6, Indirect Any origin, always fired away from
attacker (+1/2) (45 Active Points); Limited Power Power loses about
half of its effectiveness (Not vs Organic; -1), Gestures (-1/4)
Notes: The gesture is a ripping, tearing motion
|
4 |
3u |
7) Telekinetic Shield: (Total:
40 Active Cost, 28 Real Cost) Missile Deflection (Any Ranged Attack),
Adjacent Hex (+1/2) (30 Active Points); Costs Endurance Only Costs END
to Activate (-1/4) (Real Cost: 24) plus +5 with Shield (Real
Cost: 10)
Notes: Gesture is swatting the attack away
|
3 |
3u |
8) Telekinetic Wall: Force
Wall (8 PD/8 ED; 2" long and 1" tall) (42 Active Points); Gestures
(-1/4)
Notes: Gesture is outlining the wall
|
4 |
2u |
9) Telekinetic Armor: Force
Field (10 PD/10 ED) (Protect Carried Items) (30 Active Points);
Gestures (-1/4)
Notes: Gesture is pointing his fingers to his feet and
bringing them up to his head.
|
3 |
6 |
Psi-training: Mental Defense (10
points total) |
|
3 |
Disciplined (Pre 25): +5 PRE (5
Active Points); Limited Power Power loses about a third of its
effectiveness (Only vs Pre Attacks to intimidate or produce an emotional
response; -1/2) |
|
79 |
Total Powers Cost |
Cost |
Maneuver |
4 |
Martial Strike:
1/2 Phase, +0 OCV, +2 DCV, 5d6 / 7d6 Strike |
4 |
Martial Block:
1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
3 |
Martial Throw:
1/2 Phase, +0 OCV, +1 DCV, 3d6 / 5d6 +v/5, Target Falls |
4 |
Martial Dodge:
1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
15 |
Total Martial Arts Cost |
|
Character Name: Kole Masters
Alternate Identities: Sebastian Reeds
Player Name:
|
|
|
Cost |
Disadvantage |
10 |
Distinctive Features: Academy
outfit, insignia, and gloves. (Concealable; Noticed and Recognizable;
Detectable By Commonly-Used Senses) |
15 |
Hunted: The Academy 8- (Mo Pow;
Watching; PC is very easy to find; Extensive Non-Combat Influence) |
15 |
Hunted: Street Gang 8- (Mo Pow;
Harshly Punish)
Notes: I think MORE powerful cause they are more than one and they
would have more equipment, skills & contacts than Kole
|
15 |
Psychological Limitation:
Emotionally Distant (Common; Strong)
Notes: Emotions are tools to be used. Not something to be
felt/experienced.
|
15 |
Psychological Limitation:
Protective of thoes who can not protect themselves (Common; Strong) |
20 |
Normal Characteristic Maxima |
5 |
Rivalry: Professional (Other
Street Samurai/ Bodyguards), Rival is As Powerful, Seek to Outdo, Embarrass,
or Humiliate Rival, Rival Aware of Rivalry |
15 |
Social Limitation: Subject to
orders from the Academy, Employer (Occasionally; Severe)
Notes: Kole has been brought up so that the commands of the Academy
are the same as his own thoughts. And he will do his best to follow the
orders of his employer as long as they do not affect the Academy in any
negetive way. Being on the street limits his interaction with The Academy,
so it is Occasional level.
|
110 |
Total Disadvantages Cost |
Hair Color: |
Brown |
Eye Color: |
Brown |
Height: |
6' 7" |
Weight: |
220 lbs |
Description: |
|
Mister and Misses Reeds were
sitting in the Doctor's office. Mister Reeds was rubbing lazy circles on his
wife's back trying to sooth her pain and heart-ache. Their first and only
son was in the emergency wing being examined. Sebastian has been found in
his room screaming with blood trickling down his nose and from the corner of
his eyes. The Doctor in the room was trying to answer their questions and
relieve any anxiety the child's parents might be feeling.
About a half hour later another doctor came into the office. he immediately
went to the Doctor and handed him a data pad he was carrying.
The Doctor looked at the pad. Then down at his desk. He closed his eyes
pooling his features and emotions together.
Reaching over his desk and taking the father's and mother's hands he looks
them in they eye and with an almost emotionless tone he speaks to them. As
from a script he has read many times before.
"Mr. and Mrs. Reeds. I am sorry to have to inform you that your son has a
few cancerous growths in his brain. They are un-operable. We can care for
and make your son's remaining days comfortable. All you have to do is sign
these documents and we will take care of your son. You will feel no pain or
regret. none of this was your fault and deep down you know this is for the
best. You go home. And make Pease with yourselves."
The parents sign the documents with the doctors as witnesses. They then
thank the doctors and leave the hospital going home. It has not even
occurred to them that they have not said goodbye to their only child.
When the doctor saw the parents head to their car in the security monitors
he turned to the doctor who handed him the pad. "Begin processing the
child."
The doctors at the hospital were agents of the PSI division of The Academy.
An institution created to locate ,train and hire out Adepts to the major
corporations.
The Academy has been in existence for a few of decades specializing in
physical adepts. Just recently they have discovered a new genome of Adepts.
The esper. these are individuals with the abilities to interact and
manipulate the world and people around them with the power of their minds.
The Academy was quick to focus in on this new breed of adepts. (They hoped
to gain control if this new commodity.)
At the hospital, Sebastian, along with all children and patients brought in
for head, or psychological reasons are tested to see if they possess the
genome for Mental Adept abilities or potential. The younger the better.
Sebastian was one such patient. He was immediately transferred over to a
handler who took care of Sebastians pain and sedated him. She then rubbed
his hair, brushing it back, brushing away his past life. He was now a
student of the Academy.
As a young student of The Academy, Sebastion was given a new life. Sebastian
Reeds, Son of Darren and Yevan Reeds was no-more. Kole Masters was the new
student at the Academy.
Kole had his normal schooling and taught to serve and uphold the interests
of The Academy. To obey the rules and to obey the instructions of the
faculty.
When Kole's allegiance was set to the school, then his Adept training began.
It was discovered that Kole had one of the Lowest P ratings (telepathic
disciple) in the school. He required skin contact and absolute concentration
to perform the smallest of telepathic tasks. This would lower his demand by
many corporations.
On the plus side. Kole was a remarkable Kinetic. He was both strong and
versatile. He might make an excellent bodyguard.
Before Kole can get placed with a corporation. He needs some street and
interpersonal experience. So the Academy set him up for some 'vocational
education' as a street samurai. They want Kole to train in an UN-controlled
environment and to get a name for himself so that the Academy will get the
best retainer for his services. |
Character created with Hero
Designer (version 2.0.31a)
|