| Marc 
    Morgan | 
  
  
    
    
      
        | Val | 
        Char | 
        Points | 
        Total | 
        Roll | 
        Notes | 
       
      
        | 13 | 
        STR | 
        3 | 
        13 | 
        12- | 
        Damage 2 1/2d6 END 
        [3] | 
       
      
        | 12 | 
        DEX | 
        6 | 
        12 | 
        11- | 
        OCV 4 DCV 4 | 
       
      
        | 13 | 
        CON | 
        6 | 
        13 | 
        12- | 
          | 
       
      
        | 8 | 
        BODY | 
        -4 | 
        8 | 
        11- | 
          | 
       
      
        | 10 | 
        INT | 
        0 | 
        10 | 
        11- | 
        PER Roll 11- | 
       
      
        | 11 | 
        EGO | 
        2 | 
        11 | 
        11- | 
        ECV: 4 | 
       
      
        | 13 | 
        PRE | 
        3 | 
        13 | 
        12- | 
        PRE Attack: 2 
        1/2d6 | 
       
      
        | 12 | 
        COM | 
        1 | 
        12 | 
        11- | 
          | 
       
      
        |   | 
          | 
          | 
          | 
          | 
          | 
       
      
        |   | 
          | 
          | 
          | 
          | 
          | 
       
      
        | 3 | 
        PD | 
        0 | 
        3 | 
          | 
        3 PD (0 rPD) | 
       
      
        | 3 | 
        ED | 
        0 | 
        3 | 
          | 
        3 ED (0 rED) | 
       
      
        | 3 | 
        SPD | 
        8 | 
        3 | 
          | 
        Phases: 4, 8, 12 | 
       
      
        | 6 | 
        REC | 
        0 | 
        6 | 
          | 
          | 
       
      
        | 26 | 
        END | 
        0 | 
        26 | 
          | 
          | 
       
      
        | 22 | 
        STUN | 
        0 | 
        22 | 
          | 
          | 
       
      
        | 6" | 
        Running | 
        0 | 
        6" | 
          | 
          | 
       
      
        | 2" | 
        Swimming | 
        0 | 
        2" | 
          | 
          | 
       
      
        | 3" | 
        Leaping | 
        0 | 
        2 1/2" | 
          | 
        Total 
        Characteristics Cost: 25 | 
       
     
     | 
    
      | 
  
  
    
    
      
        | Cost | 
        Powers | 
        END | 
       
      
        |   | 
       
      
        |   | 
        Talents | 
       
      
        | 3 | 
        Absolute Time 
        Sense | 
       
      
        |   | 
       
      
        |   | 
        Skills | 
       
      
        | 3 | 
        Spell Casting 11- | 
       
      
        | 3 | 
        Break-fall 11- | 
       
      
        | 3 | 
        Computer 
        Programming (Personal Computers, Local Networks) 11- | 
       
      
        | 5 | 
        Cramming  | 
       
      
        | 3 | 
        KS Scholastic 
        Academia 11- | 
       
      
        | 2 | 
        KS Playing 
        Baseball, Football and Soccer 11- | 
       
      
        | 3 | 
        Penalty Skill 
        Levels: +2 vs. Throwing modifiers with a single attack | 
       
      
        |   | 
        Everyman Skills | 
       
      
        | 0 | 
        
         
          1) Acting 8- 
         | 
       
      
        | 0 | 
        
         
          2) Climbing 8- 
         | 
       
      
        | 0 | 
        
         
          3) Concealment 8- 
         | 
       
      
        | 0 | 
        
         
          4) Conversation 8- 
         | 
       
      
        | 0 | 
        
         
          5) Deduction 8- 
         | 
       
      
        | 0 | 
        
         
          6) First Aid 8- 
         | 
       
      
        | 0 | 
        
         
          7) KS 8- 
         | 
       
      
        | 0 | 
        
        
          8)  TF: Custom Adder, Two-Wheeled 
          Muscle-Powered Ground Vehicles
          
            Notes: Custom Mod is Everyman Skill 
          
         
         | 
       
     
     | 
  
  
    | Total Powers & Skills Cost: 25 | 
  
  
    |   | 
  
  
    | Total Cost: 50 | 
  
  
    |   | 
  
  
    
    
      
        | 25+ | 
        Disadvantages | 
       
      
        | 0 | 
        Normal 
        Characteristic Maxima | 
       
      
        | 15 | 
        
        Psychological Limitation: Independent minded (Very Common, Moderate)
         
          Notes: An example of this is: Dress code is to wear a robe 
          purchased from XXXXXXX and altered to fit. (I forgot name of robe 
          store) Marc wears Jeans, T-Shirt and a duster jacket (He feels it is 
          cooler and more comfortable that a robe.) With a fingerless glove on 
          his wand hand. He is not breaking the code.. He purchased a small doll 
          sized robe from one of the small display dummies and had it altered to 
          fit like a glove.
         
         | 
       
      
        | 10 | 
        
        Psychological Limitation: Tries to rely as little on magic as possible 
        (Common, Moderate) | 
       
     
     | 
  
  
    | Total Disadvantages Points: 25 |