Marc Morgan
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Marc Morgan
Val Char Points Total Roll Notes
13 STR 3 13 12- Damage 2 1/2d6 END [3]
12 DEX 6 12 11- OCV 4 DCV 4
13 CON 6 13 12-  
8 BODY -4 8 11-  
10 INT 0 10 11- PER Roll 11-
11 EGO 2 11 11- ECV: 4
13 PRE 3 13 12- PRE Attack: 2 1/2d6
12 COM 1 12 11-  
           
           
3 PD 0 3   3 PD (0 rPD)
3 ED 0 3   3 ED (0 rED)
3 SPD 8 3   Phases: 4, 8, 12
6 REC 0 6    
26 END 0 26    
22 STUN 0 22    
6" Running 0 6"    
2" Swimming 0 2"    
3" Leaping 0 2 1/2"   Total Characteristics Cost: 25
Cost Powers END
 
  Talents
3 Absolute Time Sense
 
  Skills
3 Spell Casting 11-
3 Break-fall 11-
3 Computer Programming (Personal Computers, Local Networks) 11-
5 Cramming
3 KS Scholastic Academia 11-
2 KS Playing Baseball, Football and Soccer 11-
3 Penalty Skill Levels: +2 vs. Throwing modifiers with a single attack
  Everyman Skills
0
1) Acting 8-
0
2) Climbing 8-
0
3) Concealment 8-
0
4) Conversation 8-
0
5) Deduction 8-
0
6) First Aid 8-
0
7) KS 8-
0
8) TF: Custom Adder, Two-Wheeled Muscle-Powered Ground Vehicles
Notes: Custom Mod is Everyman Skill
Total Powers & Skills Cost: 25
 
Total Cost: 50
 
25+ Disadvantages
0 Normal Characteristic Maxima
15 Psychological Limitation: Independent minded (Very Common, Moderate)
Notes: An example of this is: Dress code is to wear a robe purchased from XXXXXXX and altered to fit. (I forgot name of robe store) Marc wears Jeans, T-Shirt and a duster jacket (He feels it is cooler and more comfortable that a robe.) With a fingerless glove on his wand hand. He is not breaking the code.. He purchased a small doll sized robe from one of the small display dummies and had it altered to fit like a glove.
10 Psychological Limitation: Tries to rely as little on magic as possible (Common, Moderate)
Total Disadvantages Points: 25