Name:
|
Connie |
Player:
|
Connie Ronnin |
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
10
|
STR |
10
|
x1
|
20
|
0
|
20
|
DEX |
10
|
x3
|
20
|
30
|
10
|
CON |
10
|
x2
|
20
|
0
|
10
|
BODY |
10
|
x2
|
20
|
0
|
10
|
INT |
10
|
x1
|
20
|
0
|
10
|
EGO |
10
|
x2
|
20
|
0
|
15
|
PRE |
10
|
x1
|
20
|
5
|
16
|
COM |
10
|
x1/2
|
20
|
3
|
5
|
PD |
2
|
x1
|
8
|
3
|
2
|
ED |
2
|
x1
|
8
|
0
|
4
|
SPD |
3
|
x10
|
4
|
10
|
10
|
REC |
4
|
x2
|
10
|
12
|
35
|
END |
20
|
x1/2
|
50
|
7
|
45
|
STUN |
20
|
x1
|
50
|
25
|
|
Characteristics Cost:
|
95
|
|
STR Roll: |
11- |
DEX Roll: |
13- |
CON Roll: |
11- |
INT Roll: |
11- |
EGO Roll: |
11- |
PER Roll: |
11- |
|
Run: 6" |
Swim: 2" |
Jump: 2" |
|
|
|
|
|
Disadvantages |
+ Base: 100
|
5
|
Enraged: Innocent people Hurt; Circumstances:
Uncommon, +5 |
10
|
DNPC: Stepmother |
10
|
Hunted: Dread; Capabilities: As Powerful, 10 |
15
|
Hunted: Viper; Capabilities: As Powerful, 10;
Non-combat Influence: Extensive, +5 |
10
|
Public Identity |
20
|
Normal Characteristic Maxima |
20
|
Code Against Killing |
15
|
Low Self-Esteem / Abandonment issues |
5
|
Unsure of becoming a HEROINE |
5
|
Reputation: Olympic Fencer |
5
|
Rivalry: Fencers; Situation: Professional, 5 |
5
|
Unluck: Weirdness Magnet |
15
|
Southern Knight Bonus |
10
|
Vulnerability: Empathic Attacks; Attack:
Uncommon, +5 |
|
|
Disad Total:
|
150
|
Exp Spent +
|
50
|
Cost =
|
300
|
|
|
|
|
|
Points |
Skill /
Talent / Perk / Power |
END/
Roll
|
50
|
Psi-Saber (50-pt reserve) |
|
u-39
|
Phantom Blade |
|
(33)
|
5d6 Drain vs CON (Return/turn) ;
Linked: -½ |
5 |
(29)
|
5d6 Ego Attack ; No Range: -½; Vs
DCV: Slightly, -¼ |
5 |
u-2
|
Missile Deflection (All Ranged
Attacks, None, OCV 10) ; Deflection Bonus: 3, 6; OCV: 10; Only
vs Magic and Mental powers: Slightly, -¼ |
|
u-14
|
3d6 HKA (Total 3d6+1) ; Armor
Piercing: 1, +½; Only vs Magical/Mental creatures.: Seriously,
-½ |
7 |
20
|
Armor (10 PD/10 ED) ; OIF: -½ |
|
|
OLYMPIC FENCER SKILLS |
|
35
|
Fencing |
|
(5)
|
Ballestra (OCV +2, DCV -2, 6d6) ;
Phase: ½; Damage Type: Dice; Extra DC: 4; Effect: Half Move
Required |
|
(4)
|
Fleche (OCV +2, DCV -2, 2d6) ;
Phase: ½; Damage Type: Dice |
|
(4)
|
Martial Disarm: Froissement (OCV
-1, DCV +1) |
|
(5)
|
Sacrifice Strike (OCV +1, DCV -2,
6d6) |
|
(4)
|
Martial Block: Parry (OCV +2, DCV
+2) |
|
(4)
|
Weapon Bind: Prise de Fer (OCV
+1, DCV 0, STR 20) |
|
(5)
|
Offensive Strike: Slash (OCV -2,
DCV +1, 6d6) |
|
(5)
|
Takeaway (OCV 0, DCV 0, STR 20) |
|
(5)
|
Defensive Strike: Thrust (OCV +1,
DCV +3, 2d6) |
|
(2)
|
Knowledge Skill: Fencing |
11- |
(2)
|
Weapon Familiarities |
|
(1)
|
Swords |
|
(1)
|
Off Hand |
|
(-10)
|
Style Disadvantage |
|
18
|
+6 level w/Fencing |
|
2
|
KS: ARITHMATIC |
11- |
2
|
KS: Olympic Fencers |
11- |
2
|
KS: Olympics |
11- |
|
HERO SKILLS |
|
2
|
PS: HERO |
11- |
3
|
Acrobatics |
13- |
1
|
Contact: Synergy |
8- |
3
|
Breakfall |
13- |
2
|
Contribution to base: : 10 |
|
|
BACKGROUND SKILLS |
|
3
|
Animal Handler: Kitten |
11- |
2
|
Area Knowledge |
11- |
3
|
Conversation |
12- |
2
|
Concealed Weapons Permit |
|
|
205
|
: Skills and Powers Cost |
95
|
+ Characteristics Cost |
300
|
= Total Cost |
|
|
Base OCV: |
7 |
Base DCV: |
7 |
Adjustment + |
|
Adjustment + |
|
Final OCV = |
|
Final DCV = |
|
|
Levels: +6 Fencing |
|
Combat Maneuvers
Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
Block |
½
|
--
|
+0
|
stops attacks, abort |
Brace |
0
|
+2
|
½
|
+2 vs. RMod |
Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
Grab |
½
|
-1
|
-2
|
grab, do STR |
Haymaker |
½
|
0
|
-5
|
3d6 bef. Pushing |
Move By |
½
|
-2
|
-2
|
1d6+v/5 |
Move Through |
½
|
-v/5
|
-3
|
2d6+v/3 |
Set |
1
|
+1
|
0
|
|
Strike |
½
|
+0
|
+0
|
STR or weapon type |
Other Attacks |
½
|
+0
|
+0
|
|
Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
Snap Shot |
1
|
1
|
-1
|
duck behind cover |
Suppression |
1
|
-2
|
+0
|
continuous autofire |
Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
Ballestra |
½
|
+2
|
-2
|
6d6 |
Fleche |
½
|
+2
|
-2
|
2d6 |
Martial Disarm: Froissement |
½
|
-1
|
+1
|
|
Sacrifice Strike |
½
|
+1
|
-2
|
6d6 |
Martial Block: Parry |
½
|
+2
|
+2
|
|
Weapon Bind: Prise de Fer |
½
|
+1
|
0
|
STR 20 |
Offensive Strike: Slash |
½
|
-2
|
+1
|
6d6 |
Takeaway |
½
|
0
|
0
|
STR 20 |
Defensive Strike: Thrust |
½
|
+1
|
+3
|
2d6 |
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 20, SPD: 4, ECV: 3
Phases: 3, 6, 9, 12
PD/rPD: 15/10 ED/rED: 12/10 MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 100kg |
|