Mark Dragon
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DRAGON FORM

Name:
DRAGON
Player:
Mark Dragon

Val

Char

Base

Cost

Max

Pts.

35/80

STR

10

x1

 

25

20

DEX

10

x3

 

30

40

CON

10

x2

 

60

16/25

BODY

10

x2

 

12

17

INT

10

x1

 

7

17

EGO

10

x2

 

14

40

PRE

10

x1

 

30

0

COM

10

x1/2

 

-5

25

PD

7

x1

 

18

25

ED

8

x1

 

17

4

SPD

3

x10

 

10

8

REC

15

x2

 

-14

80

END

80

x1/2

 

0

54/63

STUN

54

x1

 

0

 
Characteristics Cost:

204

STR Roll: 16/25-
DEX Roll: 13-
CON Roll: 17-
INT Roll: 12-
EGO Roll: 12-
PER Roll: 12-
Run: 6"
Swim: 2"
Jump: 16"
 
 
 
Disadvantages
+ Base: 100
20 
DF: Dragon; Concealability: Not Concealable, 15; Reaction: Always noticed & major reaction, +5 
15 
Hunted: Viper; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5 
10 
Hunted: Dread; Capabilities: As Powerful, 10 
20 
Low to No manual Dexterity 
20 
Code Against Killing 
20 
Honorable 
15 
Psych. Lim. Searching For Dragons 
10 
Public Identity 
20 
Reputation: A DRAGON!!!!! 

Experience

300

Disad Total:
150
Exp Spent +
300
Cost =
550
 

SOUTHERN KNIGHTS

Points Skill /
Talent / Perk / Power
END/
Roll
20 
Dragon Form (20-pt reserve)  
a-17 
20" Flight (NC: 80") ; Non-Combat Multiplier: ×4, +5; Restrainable: -½  4
b-38 
Growth-9 (×500 mass, ×8 height) ; Mass: 50,000 kg/110,000 lbs; Height: 1,472 cm/48'4"; Extra STR: 45; Knockback Reduction: -9; Extra BODY: 9; Extra STUN: 9; DCV Penalty: -6; PER Penalty: +6; Reduced END: Zero, +½; Only to and from Full size: Slightly, -¼  0
c-55 
Armor (25 PD/25 ED)  
23 
Mental Defense (26 pts)  
100 
10d6 Dragon Breath ; Range: 500; Versus: ED; Area Effect (Line): 20" long, +1  10
17 
2d6 Claw/Bite (Total 4d6) ; Restrainable: -½; Reduced Penetration: -¼  3
Immune to Aging  
Immune to Disease  
50 
Human Form ; Form: Second, ×2  
Money (Middle-Class)  
Base: 8  
Passport  
Concealed Weapons Permit  
Defense Maneuver  
10 
Eidetic Memory  
346
: Skills and Powers Cost
204
+ Characteristics Cost
550
= Total Cost
Base OCV: 7 Base DCV: 7 / 1
Adjustment +   Adjustment +  
Final OCV =   Final DCV =  
Levels:

Combat Maneuvers

Maneuver

Phase

OCV

DCV

Effect
Block

½

--

+0

stops attacks, abort
Brace

0

+2

½

+2 vs. RMod
Disarm

½

-2

0

disarm: STR vs. STR
Dodge

½

--

+3

vs. all attacks, abort
Grab

½

-1

-2

grab, do STR
Haymaker

½

0

-5

24d6 bef. Pushing
Move By

½

-2

-2

8d6+v/5
Move Through

½

-v/5

-3

16d6+v/3
Set

1

+1

0

 
Strike

½

+0

+0

STR or weapon type
Other Attacks

½

+0

+0

 
Covered

½

-2*

+0

target held at gunpoint
Dive for Cover

½

+0

+0

moves character, abort
Pull a Punch

½

-1/3d6

0

full STUN, ½ BODY
Roll w/Punch

½

-2

-2

½ STUN/BODY, abort
Snap Shot

1

1

-1

duck behind cover
Suppression

1

-2

+0

continuous autofire
Sweep

1

-2

×½

hit mult. targets HTH
 
Range

0-4

5-8

9-16

17-32

33-64

65-128

RMod

0

-2

-4

-6

-8

-10

DEX: 20, SPD: 4, ECV: 6
Phases: 3, 6, 9, 12
PD/rPD: 50/25   ED/rED: 50/25   MD: 26
END: ______   STUN: ______   BODY: ______
Lift: 3200kg/1600 ton

HUMAN FORM

Name:
Mark Dragon
Player:
 

Val

Char

Base

Cost

Max

Pts.

20

STR

10

x1

20

10

20

DEX

10

x3

20

30

20

CON

10

x2

20

20

16

BODY

10

x2

20

12

17

INT

10

x1

20

7

11

EGO

10

x2

20

2

20

PRE

10

x1

20

10

20

COM

10

x1/2

20

5

8

PD

4

x1

8

4

8

ED

4

x1

8

4

4

SPD

3

x10

4

10

10

REC

8

x2

10

4

40

END

40

x1/2

50

0

45

STUN

36

x1

50

9

 
Characteristics Cost:

127

STR Roll: 13-
DEX Roll: 13-
CON Roll: 13-
INT Roll: 12-
EGO Roll: 11-
PER Roll: 12-
Run: 6"
Swim: 2"
Jump: 4"
 
 
 
Disadvantages
+ Base: 100
15 
DF: Holly Cow!!! It's Tom Sellek; Concealability: Not Concealable, 15 
Enraged: Teammates harmed; Circumstances: Uncommon, +5 
15 
Hunted: Viper; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5 
10 
Hunted: Dread; Capabilities: As Powerful, 10 
20 
Normal Characteristic Maxima 
10 
Public Identity 
20 
Code Against Killing 
20 
Honorable 
15 
In Love with Serpent 
10 
Unlucky: Weirdness Magnet 
10 
Watched: Serpent; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Only Watching: ×½ 

Experience

0

Disad Total:
150
Exp Spent +
0
Cost =
250
 

SOUTHERN KNIGHTS

Pts Skill /
Talent / Perk / Power
END/
Roll
Immune to Aging  
Immune to Disease  
29 
Skills (VPP) 3,000 years worth of Experience (15-pt Pool) ; Control Cost: 7; Restricted Type of Powers Available: -½; No Skill Required for Change: +1; Change Powers as 0 Phase Action: +1  
40 
+5 level w/All Combat  
Combat Sense  12-
10 
Eidetic Memory  
30 
Find Weakness ; Attack Type: All, +20  11-
Money (Well Off)  
123
: Skills and Powers Cost
127
+ Characteristics Cost
250
= Total Cost
Base OCV: 7 Base DCV: 7
Adjustment +   Adjustment +  
Final OCV =   Final DCV =  
Levels: +5 All Combat

Combat Maneuvers

Maneuver

Phase

OCV

DCV

Effect
Block

½

--

+0

stops attacks, abort
Brace

0

+2

½

+2 vs. RMod
Disarm

½

-2

0

disarm: STR vs. STR
Dodge

½

--

+3

vs. all attacks, abort
Grab

½

-1

-2

grab, do STR
Haymaker

½

0

-5

6d6 bef. Pushing
Move By

½

-2

-2

2d6+v/5
Move Through

½

-v/5

-3

4d6+v/3
Set

1

+1

0

 
Strike

½

+0

+0

STR or weapon type
Other Attacks

½

+0

+0

 
Covered

½

-2*

+0

target held at gunpoint
Dive for Cover

½

+0

+0

moves character, abort
Pull a Punch

½

-1/3d6

0

full STUN, ½ BODY
Roll w/Punch

½

-2

-2

½ STUN/BODY, abort
Snap Shot

1

1

-1

duck behind cover
Suppression

1

-2

+0

continuous autofire
Sweep

1

-2

×½

hit mult. targets HTH
 
Range

0-4

5-8

9-16

17-32

33-64

65-128

RMod

0

-2

-4

-6

-8

-10

DEX: 20, SPD: 4, ECV: 4
Phases: 3, 6, 9, 12
PD/rPD: 8/0   ED/rED: 8/0   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 400kg