Name:
|
Aramis Merrow |
Player:
|
|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
13
|
STR |
10
|
x1
|
20
|
3
|
14
|
DEX |
10
|
x3
|
20
|
12
|
14
|
CON |
10
|
x2
|
20
|
8
|
10
|
BODY |
10
|
x2
|
20
|
0
|
18
|
INT |
10
|
x1
|
20
|
8
|
18
|
EGO |
10
|
x2
|
20
|
16
|
15
|
PRE |
10
|
x1
|
20
|
5
|
14
|
COM |
10
|
x1/2
|
20
|
2
|
8
|
PD |
3
|
x1
|
8
|
5
|
5
|
ED |
3
|
x1
|
8
|
2
|
3
|
SPD |
2.4
|
x10
|
4
|
6
|
6
|
REC |
6
|
x2
|
10
|
0
|
28
|
END |
28
|
x1/2
|
50
|
0
|
24
|
STUN |
24
|
x1
|
50
|
0
|
|
Characteristics Cost:
|
67
|
|
STR Roll: |
12- |
DEX Roll: |
12- |
CON Roll: |
12- |
INT Roll: |
13- |
EGO Roll: |
13- |
PER Roll: |
13- |
|
Run: 6" |
Swim: 2" |
Jump: 3" |
|
|
|
|
|
Disadvantages |
+ Base: 100
|
5
|
DF: Hair goes wild when power is in use;
Concealability: Easily, 5 |
15
|
Hunted: Viper; Capabilities: As Powerful, 10;
Non-combat Influence: Extensive, +5 |
10
|
Hunted: Dread; Capabilities: As Powerful, 10 |
20
|
Normal Characteristic Maxima |
15
|
Not familiar with modern Society &
Technology |
15
|
Haunted by memory of his past |
20
|
Code of Chivalry |
10
|
Public Identity |
10
|
Unluck |
5
|
Watched: Spirit of those who killed his
family; Capabilities: Less Powerful, 5; Only Watching: ×½ |
20
|
Desire to belong to the team |
5
|
Enraged: Facing his Haunters.; Circumstances:
Uncommon, +5 |
|
|
Disad Total:
|
150
|
Exp Spent +
|
0
|
Cost =
|
250
|
|
|
|
|
|
Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
9
|
Spell casting |
16- |
120
|
Variable Power Pool (60-pt Pool)
; Control Cost: 30; Change Powers as 0 Phase Action: +1 |
|
6
|
Mental Defense (10 pts) |
|
23
|
Fencing |
|
(5)
|
Ballestra (OCV +2, DCV -2, 7d6) ;
Phase: ½; Damage Type: Dice; Extra DC: 4; Effect: Half Move
Required |
|
(4)
|
Fleche (OCV +2, DCV -2, 3d6) ;
Phase: ½; Damage Type: Dice |
|
(4)
|
Martial Disarm: Froissement (OCV
-1, DCV +1) |
|
(4)
|
Martial Block: Parry (OCV +2, DCV
+2) |
|
(4)
|
Weapon Bind: Prise de Fer (OCV
+1, DCV 0, STR 23) |
|
(5)
|
Offensive Strike: Slash (OCV -2,
DCV +1, 6½d6) |
|
(5)
|
Defensive Strike: Thrust (OCV +1,
DCV +3, 2½d6) |
|
(2)
|
Weapon Familiarities |
|
(1)
|
Swords |
|
(1)
|
Off Hand |
|
(-10)
|
Style Disadvantage |
|
9
|
+3 level w/Fencing |
|
5
|
KS: 1700's |
14- |
3
|
Animal Handler |
11- |
3
|
Bureaucratics |
12- |
3
|
High Society |
12- |
1
|
KS: Modern Society |
8- |
1
|
KS: Modern Technology |
8- |
|
183
|
: Skills and Powers Cost |
67
|
+ Characteristics Cost |
250
|
= Total Cost |
|
|
Base OCV: |
5 |
Base DCV: |
5 |
Adjustment + |
|
Adjustment + |
|
Final OCV = |
|
Final DCV = |
|
|
Levels: +3 Fencing |
|
Combat Maneuvers
Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
Block |
½
|
--
|
+0
|
stops attacks, abort |
Brace |
0
|
+2
|
½
|
+2 vs. RMod |
Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
Grab |
½
|
-1
|
-2
|
grab, do STR |
Haymaker |
½
|
0
|
-5
|
4d6 bef. Pushing |
Move By |
½
|
-2
|
-2
|
1½d6+v/5 |
Move Through |
½
|
-v/5
|
-3
|
2½d6+v/3 |
Set |
1
|
+1
|
0
|
|
Strike |
½
|
+0
|
+0
|
STR or weapon type |
Other Attacks |
½
|
+0
|
+0
|
|
Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
Snap Shot |
1
|
1
|
-1
|
duck behind cover |
Suppression |
1
|
-2
|
+0
|
continuous autofire |
Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
Ballestra |
½
|
+2
|
-2
|
7d6 |
Fleche |
½
|
+2
|
-2
|
3d6 |
Martial Disarm: Froissement |
½
|
-1
|
+1
|
|
Martial Block: Parry |
½
|
+2
|
+2
|
|
Weapon Bind: Prise de Fer |
½
|
+1
|
0
|
STR 23 |
Offensive Strike: Slash |
½
|
-2
|
+1
|
6½d6 |
Defensive Strike: Thrust |
½
|
+1
|
+3
|
2½d6 |
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 14, SPD: 3, ECV: 6
Phases: 4, 8, 12
PD/rPD: 8/0 ED/rED: 5/0 MD: 10
END: ______ STUN: ______ BODY: ______
Lift: 151½kg |
|