RELENTLESS SHEET
Home • Up
E-Mail Me

Relentless
Val Char Points Total Roll Notes
30 STR 20 30 15- HTH 6d6 END [0]
21 DEX 33 21 13- OCV 7 DCV 7
10 CON 0 30 15-  
10 BODY 0 30 15-  
13 INT 3 13 12- PER Roll 12-
11 EGO 2 11 11- ECV: 4
20 PRE 10 20 13- PRE Attack: 4d6
12 COM 1 12 11-  
           
           
20 PD 14 20   20 PD (6 rPD)
10 ED 4 10   10 ED (6 rED)
5 SPD 19 5   Phases: 3, 5, 8, 10, 12
12 REC 0 32    
60 END 0 60    
60 STUN 0 60    
6" Running 0 6"    
0" Swimming -2 0"    
6" Leaping 0 6"   Total : 104
Cost Powers END
  Unstoppable  
7
1) Scratches mean nothing: Damage Resistance (6 PD/6 ED), Hardened (+1/4) (7 Active Points)
 
15
2) Very Resilient: Power Defense (15 points)
 
22
3) Regenerating ability: Healing 3d6 (max. Healed Points: 18), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (60 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
Notes: Regeneration; No Healing Max (see FREd p. 120).
 
11
4) Enhanced immune system: Life Support , Immunity: All terrestrial diseases and bio-warfare agents, Immunity: All terrestrial poisons and chemical warfare agents (20 Active Points); Extra Time Extra Segment, Only to Activate Constant or Persistent Power (-1/4), Delayed Phase (-1/4), Requires A CON Roll (-1/4)
 
12
5) Can go without: Life Support , Eating: Character only has to eat once per week, Extended Breathing, Longevity: 400 Years, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Sleeping: Character only has to sleep 8 hours per week
 
40
6) Hardy: +20 CON
 
40
7) Takes a lot to take him down: +20 BODY
 
40
8) Up in seconds: +20 REC
 
  TIRELESS  
15
1) STR, Reduced Endurance 0 END (+1/2) (15 Active Points) (Modifiers affect Base Characteristic)
 
6
2) Running (6" total), Reduced Endurance 0 END (+1/2) (6 Active Points)
 
  Wrestling
4
1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
3
3) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
4
4) Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs
3
5) Slam: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls
3
6) Take Down: 1/2 Phase, +2 OCV, +1 DCV, STR Strike; You Fall, Target Falls
 
  Skills
  Wrestling
12
1) +4 with Wrestling
3
2) Break-fall 13-
2
3) KS: Wrestling 11-
  Everyman Skills
0
1) Acting 8-
0
2) Climbing 8-
0
3) Concealment 8-
0
4) Conversation 8-
0
5) Deduction 8-
0
6) Paramedics 8-
0
7) Persuasion 8-
0
8) Shadowing 8-
0
9) Stealth 8-
0
10) TF: Custom Adder, Small Motorized Ground Vehicles
Notes: Custom Mod is Everyman Skill
Total Powers & Skills Cost: 246
 
Total Cost: 350