Here is my take on teen heroes; CHARACTERISTICS: I am not going to touch this. Characteristics are usually campaign, background and power/skill based. I would have to say characteristic limits and guidelines are set by the GM SKILLS Academic knowledge is a must. A student has more knowledge of what is
being taught in school than someone out of school for a few years. Hobbies. A teen may have a level of knowledge in their hobby equal to a person's professional skill. My neighbor's kid can tell you all the players in the NY Mets and their stats from Rookie year to today, while I can't even name one player (Don't hurt me). POWERS I would say just one power or one aspect of a power. For example a character with the ability to literally explode. |