PSI-BLADE |
Val |
Char |
Points |
Total |
Roll |
Notes |
15 |
STR |
5 |
15 |
12- |
HTH Damage 3d6 END [3] |
18 |
DEX |
24 |
18 |
13- |
OCV 6 DCV 6 |
15 |
CON |
10 |
15 |
12- |
|
12 |
BODY |
4 |
12 |
11- |
|
13 |
INT |
3 |
13 |
12- |
PER Roll 12- |
18 |
EGO |
16 |
18 |
13- |
ECV: 6 |
15 |
PRE |
5 |
15 |
12- |
PRE Attack: 3d6 |
18 |
COM |
4 |
18 |
13- |
|
|
|
|
|
|
|
|
|
|
|
|
|
5 |
PD |
2 |
8/28 |
|
8/28 PD (3/23 rPD) |
3 |
ED |
0 |
6/21 |
|
6/21 ED (3/18 rED) |
4 |
SPD |
12 |
4 |
|
Phases: 3, 6, 9, 12 |
10 |
REC |
8 |
10 |
|
|
35 |
END |
3 |
35 |
|
|
40 |
STUN |
12 |
40 |
|
|
6" |
Running |
0 |
6" |
|
|
2" |
Swimming |
0 |
2" |
|
|
3" |
Leaping |
0 |
3" |
|
Total Characteristics Cost: 108 |
|
|
Cost |
Powers |
END |
27 |
Psionic Arsenal:
Multi-power, 40-point reserve, all slots: (40 Active Points); Requires A
Skill Roll (-1/2) |
|
3u |
1) Kinetic Spheres:
Energy Blast 8d6 (vs. ED) (40 Active Points)
|
4 |
3u |
2) Kinetic Sword:
Killing Attack - Hand-To-Hand 3d6 -1 (plus STR) (vs. PD) (40 Active
Points)
|
4 |
3u |
3) Kinetic Spear:
Killing Attack - Ranged 2 1/2d6 (vs. PD) (40 Active Points)
|
4 |
2u |
4) Kinetic Chains:
Entangle 3d6, 5 DEF (40 Active Points); Cannot Form Barriers (-1/4)
|
4 |
1u |
5) Kinetic Staff:
(Total: 25 Active Cost, 12 Real Cost) Stretching 1" (5 Active Points);
Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity
Damage (-1/4) (Real Cost: 3) plus Hand-To-Hand Attack +4d6 (20
Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 13)
|
3 |
2u |
6) Psi-Sword: Ego
Attack 4d6 (40 Active Points); No Range (-1/2), Visible (-1/4)
|
4 |
2u |
7) Psi-Spear: Ego
Attack 4d6 (40 Active Points); Visible (-1/4)
|
4 |
12 |
Telekinesis: Elemental Control,
24-point powers |
|
13 |
1) Flight: Flight 10",
Reduced Endurance 1/2 END (+1/4) (25 Active Points)
|
1 |
13 |
2) Kinetic Field:
Force Field (10 PD/10 ED), Reduced Endurance 1/2 END (+1/4) (25
Active Points)
|
1 |
12 |
3) Telekinesis (15 STR) (23
Active Points)
|
2 |
5 |
Uncontrolled Telepathy:
Telepathy 4d6 (20 Active Points); No Conscious Control (-2), Receive
Only (-1/2), Does Not Provide Mental Awareness (-1/4) |
2 |
15 |
Protective Costume: Armor (10 PD/5
ED) (23 Active Points); OIF (-1/2) |
|
6 |
Disciplined mind: +6 Mental Defense
(10 points total) |
|
4 |
Martial Block:
1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
Martial Disarm:
1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll |
4 |
Martial Dodge:
1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
4 |
Martial Escape:
1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs |
3 |
Martial Grab: 1/2
Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on |
4 |
Martial Strike:
1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike |
3 |
Martial Throw:
1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls |
4 |
Nerve Strike: 1/2
Phase, -1 OCV, +1 DCV, 3d6 NND |
5 |
Offensive Strike:
1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike |
4 |
Killing Strike:
1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 |
4 |
Counterstrike:
1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow Block |
2 |
Weapon Element:
Blades, Staffs |
8 |
+2 HTH Damage
Class(es) |
|
|
Equipment |
|
Katana: Killing Attack -
Hand-To-Hand 2d6 (plus STR) (vs. PD), Armor Piercing (+1/2) (45 Active
Points); Real Weapon (-1/4), STR Minimum 1-5 (-1/4), Required Hands
One-And-A-Half-Handed (-1/4) |
4 |
|
Sai: (Total: 19 Active Cost,
11 Real Cost) Hand-To-Hand Attack +3d6, Required Hands One-Handed (+0)
(15 Active Points); Hand-To-Hand Attack (-1/2), STR Minimum 1-5 (-1/4),
Real Weapon (-1/4) (Real Cost: 7) plus +2 with block (Real Cost:
4) |
1 |
|
Throwing Stars: Killing
Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), Required Hands One-Handed
(+0), 8 Recoverable Charges (+0), Can be thrown (+1/2) (22 Active
Points); Real Weapon (-1/4), Reduced Penetration (-1/4), STR Minimum 1-5
(-1/4) |
|
|
Gun: Killing Attack - Ranged
1 1/2d6 (vs. PD), Required Hands One-Handed (+0), 4 Clips of 8 Charges
(+0) (25 Active Points); Real Weapon (-1/4), STR Minimum 1-5 (-1/4) |
|
|
|
Perks |
1 |
Contact: Sifu 8- |
|
|
Talents |
6 |
Combat Luck: 3 PD/3 ED |
3 |
Simulate Death (Meditation) |
|
|
Skills |
7 |
Psionic Arsenal (EGO-based) 15- |
12 |
+4 with Kung-Fu |
12 |
+4 with Psionic Arsenal |
1 |
WF: Handguns |
3 |
Acrobatics 13- |
3 |
Bureaucratics 12- |
3 |
Climbing 13- |
3 |
Criminology 12- |
3 |
Fast Draw (Sword) 13- |
3 |
Fast Draw (gun) 13- |
3 |
Interrogation 12- |
2 |
KS: Child/Women abusers 11- |
3 |
Paramedics (First Aid) 12- |
2 |
PS: Halfway house coordinator 11- |
|
Total Powers & Skills Cost: 243 |
|
Total Cost: 350 |
|
200+ |
Disadvantages |
15 |
Enraged: People around her are
enraged Uncommon, go 14-, recover 14- |
15 |
Enraged: Children / women
harmed Uncommon, go 14-, recover 14- |
10 |
Hunted: PSI 8- (Occasionally),
More Powerful, Mildly Punish |
10 |
Hunted: Police 8-
(Occasionally), More Powerful, Watching, Extensive Non-Combat Influence |
10 |
Physical Limitation: Plagued
by voices Frequently, Slightly Impairing |
10 |
Physical Limitation: Shares
intense emotions of people around her Frequently, Slightly Impairing |
10 |
Psychological Limitation:
Talks to self / Thinks out loud Common, Moderate |
20 |
Psychological Limitation: Must
avenge attacks on women and children Very Common, Strong |
10 |
Reputation: Avenger of harmed
women and children Frequently (11-) |
5 |
Rivalry: Other vigilantes (She
wants her targets to fear her not someone else) Professional (; Rival is
As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware
of Rivalry) |
15 |
Social Limitation: Secret
Identity Frequently (11-), Major |
10 |
Social Limitation: Bi-Sexual
(Frequently; Minor) |
10 |
Vulnerability: 2x STUN Sonic
attacks Uncommon |
|
Total Disadvantages Points: 150 |
|