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PSI-BLADE
Val Char Points Total Roll Notes
15 STR 5 15 12- HTH Damage 3d6 END [3]
18 DEX 24 18 13- OCV 6 DCV 6
15 CON 10 15 12-  
12 BODY 4 12 11-  
13 INT 3 13 12- PER Roll 12-
18 EGO 16 18 13- ECV: 6
15 PRE 5 15 12- PRE Attack: 3d6
18 COM 4 18 13-  
           
           
5 PD 2 8/28   8/28 PD (3/23 rPD)
3 ED 0 6/21   6/21 ED (3/18 rED)
4 SPD 12 4   Phases: 3, 6, 9, 12
10 REC 8 10    
35 END 3 35    
40 STUN 12 40    
6" Running 0 6"    
2" Swimming 0 2"    
3" Leaping 0 3"   Total Characteristics Cost: 108
Cost Powers END
27 Psionic Arsenal: Multi-power, 40-point reserve, all slots: (40 Active Points); Requires A Skill Roll (-1/2)  
3u
1) Kinetic Spheres: Energy Blast 8d6 (vs. ED) (40 Active Points)
4
3u
2) Kinetic Sword: Killing Attack - Hand-To-Hand 3d6 -1 (plus STR) (vs. PD) (40 Active Points)
4
3u
3) Kinetic Spear: Killing Attack - Ranged 2 1/2d6 (vs. PD) (40 Active Points)
4
2u
4) Kinetic Chains: Entangle 3d6, 5 DEF (40 Active Points); Cannot Form Barriers (-1/4)
4
1u
5) Kinetic Staff: (Total: 25 Active Cost, 12 Real Cost) Stretching 1" (5 Active Points); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) (Real Cost: 3) plus Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 13)
3
2u
6) Psi-Sword: Ego Attack 4d6 (40 Active Points); No Range (-1/2), Visible (-1/4)
4
2u
7) Psi-Spear: Ego Attack 4d6 (40 Active Points); Visible (-1/4)
4
12 Telekinesis: Elemental Control, 24-point powers  
13
1) Flight: Flight 10", Reduced Endurance 1/2 END (+1/4) (25 Active Points)
1
13
2) Kinetic Field: Force Field (10 PD/10 ED), Reduced Endurance 1/2 END (+1/4) (25 Active Points)
1
12
3) Telekinesis (15 STR) (23 Active Points)
2
5 Uncontrolled Telepathy: Telepathy 4d6 (20 Active Points); No Conscious Control (-2), Receive Only (-1/2), Does Not Provide Mental Awareness (-1/4) 2
15 Protective Costume: Armor (10 PD/5 ED) (23 Active Points); OIF (-1/2)  
6 Disciplined mind: +6 Mental Defense (10 points total)  
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls
4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike
4 Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6
4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow Block
2 Weapon Element: Blades, Staffs
8 +2 HTH Damage Class(es)
 
  Equipment
  Katana: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD), Armor Piercing (+1/2) (45 Active Points); Real Weapon (-1/4), STR Minimum 1-5 (-1/4), Required Hands One-And-A-Half-Handed (-1/4) 4
  Sai: (Total: 19 Active Cost, 11 Real Cost) Hand-To-Hand Attack +3d6, Required Hands One-Handed (+0) (15 Active Points); Hand-To-Hand Attack (-1/2), STR Minimum 1-5 (-1/4), Real Weapon (-1/4) (Real Cost: 7) plus +2 with block (Real Cost: 4) 1
  Throwing Stars: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), Required Hands One-Handed (+0), 8 Recoverable Charges (+0), Can be thrown (+1/2) (22 Active Points); Real Weapon (-1/4), Reduced Penetration (-1/4), STR Minimum 1-5 (-1/4)  
  Gun: Killing Attack - Ranged 1 1/2d6 (vs. PD), Required Hands One-Handed (+0), 4 Clips of 8 Charges (+0) (25 Active Points); Real Weapon (-1/4), STR Minimum 1-5 (-1/4)  
 
  Perks
1 Contact: Sifu 8-
 
  Talents
6 Combat Luck: 3 PD/3 ED
3 Simulate Death (Meditation)
 
  Skills
7 Psionic Arsenal (EGO-based) 15-
12 +4 with Kung-Fu
12 +4 with Psionic Arsenal
1 WF: Handguns
3 Acrobatics 13-
3 Bureaucratics 12-
3 Climbing 13-
3 Criminology 12-
3 Fast Draw (Sword) 13-
3 Fast Draw (gun) 13-
3 Interrogation 12-
2 KS: Child/Women abusers 11-
3 Paramedics (First Aid) 12-
2 PS: Halfway house coordinator 11-
Total Powers & Skills Cost: 243
 
Total Cost: 350
 
200+ Disadvantages
15 Enraged: People around her are enraged Uncommon, go 14-, recover 14-
15 Enraged: Children / women harmed Uncommon, go 14-, recover 14-
10 Hunted: PSI 8- (Occasionally), More Powerful, Mildly Punish
10 Hunted: Police 8- (Occasionally), More Powerful, Watching, Extensive Non-Combat Influence
10 Physical Limitation: Plagued by voices Frequently, Slightly Impairing
10 Physical Limitation: Shares intense emotions of people around her Frequently, Slightly Impairing
10 Psychological Limitation: Talks to self / Thinks out loud Common, Moderate
20 Psychological Limitation: Must avenge attacks on women and children Very Common, Strong
10 Reputation: Avenger of harmed women and children Frequently (11-)
5 Rivalry: Other vigilantes (She wants her targets to fear her not someone else) Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret Identity Frequently (11-), Major
10 Social Limitation: Bi-Sexual (Frequently; Minor)
10 Vulnerability: 2x STUN Sonic attacks Uncommon
Total Disadvantages Points: 150