Lizz |
Val |
Char |
Points |
Total |
Roll |
Notes |
30 |
STR |
20 |
30 |
15- |
HTH 6d6 END [3] |
26 |
DEX |
48 |
26 |
14- |
OCV 9 DCV 9 |
20 |
CON |
20 |
20 |
13- |
|
14 |
BODY |
8 |
14 |
12- |
|
13 |
INT |
3 |
13 |
12- |
PER Roll 12- |
11 |
EGO |
2 |
11 |
11- |
ECV: 4 |
20 |
PRE |
10 |
20 |
13- |
PRE Attack: 4d6 |
10 |
COM |
0 |
10 |
11- |
|
|
|
|
|
|
|
|
|
|
|
|
|
12 |
PD |
6 |
20 |
|
20 PD (8 rPD) |
7 |
ED |
3 |
15 |
|
15 ED (8 rED) |
5 |
SPD |
14 |
5 |
|
Phases: 3, 5, 8, 10, 12 |
10 |
REC |
0 |
10 |
|
|
40 |
END |
0 |
40 |
|
|
40 |
STUN |
1 |
40 |
|
|
6" |
Running |
0 |
10" |
|
|
2" |
Swimming |
0 |
6" |
|
|
6" |
Leaping |
0 |
8" |
|
Total Characteristics Cost: 135 |
|
|
Cost |
Powers |
END |
24 |
Scaly Hide: Armor (8 PD/8
ED)
Notes: Lizz's body is covered in a protective layer of scales
affording her better protection
|
|
15 |
Claws: Killing Attack -
Hand-To-Hand 1d6 (plus STR) (vs. PD), Armor Piercing x1 (+1/2) (22
Active Points); Restrainable (-1/2)
Notes: Lizz possess razor sharp claws on her hands and feet
|
2 |
7 |
Expert Climber: Clinging
(normal STR) (10 Active Points); Cannot Resist Knock-back (-1/4),
Requires a Skill Roll (-1/4)
Notes: Lizz's claws make her a superb climber
|
|
5 |
Tail: Extra Limbs , Inherent
(+1/4) (6 Active Points); Limited Manipulation (-1/4)
Notes: Like a normal lizard, Lizz has a tail. The tail
occasionally responds to her state of mind and can be used with the
Constricting Grab
|
|
5 |
Constricting Grab: +15 STR
(15 Active Points); Only for Grab (-1), No Figured Characteristics
(-1/2), Only with Extra Limbs (-1/2)
Notes: Lizz possess a strong tail giving her extra strength
when performing a grab.
|
1 |
10 |
Sensitive tongue:
Discriminatory Sense (Smell/Taste Group)
Notes: Lizz can get the same if not more information with her
sense of smell/taste that some people can get with their eyes.
|
|
25 |
Enhanced Reptilian Regeneration:
Healing 3d6 (max. Healed Points: 18) (Can Heal Limbs), Reduced
Endurance 0 END (+1/2), Persistent (+1/2) (70 Active Points); Extra Time
1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
Notes: No Healing Max (see FREd p. 120). And like most
reptiles, Lizz posses a regenerating ability Augmented by the
scientists at Chimera
|
|
20 |
Engineered Immune system:
Life Support , Immunity: All terrestrial diseases and bio-warfare
agents, Immunity: All terrestrial poisons and chemical warfare agents
Notes: Lizz's immune system has been augmented to a level where
nothing terran or man made can effect her.
|
|
8 |
Strong Runner: +4" Running
(10" total) |
1 |
4 |
Excellent Swimmer: Swimming
+4" (6" total) |
1 |
2 |
Powerful Leaper: Leaping +2"
(8" forward, 4" upward) |
1 |
3 |
Martial Throw:
1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls |
4 |
Martial Strike:
1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike |
4 |
Choke Hold: 1/2
Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND |
4 |
Martial Escape:
1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs |
4 |
Martial Disarm:
1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll |
4 |
Killing Strike:
1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 |
4 |
Martial Block:
1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
8 |
+2 HTH Damage
Classes |
|
|
Perks |
2 |
Contact: Control (Contact has access to
major institutions) 8- |
|
|
Talents |
3 |
Ambidexterity (Reduce Off Hand Penalty to
-2) |
4 |
Double Jointed |
3 |
Simulate Death (Hibernate) |
|
|
Skills |
3 |
Acrobatics 14- |
3 |
Analyze: Combat 12- |
3 |
Breakfall 14- |
3 |
Climbing 14- |
3 |
Combat Driving 14- |
9 |
+3 with Commando Style |
2 |
Language: Sign (Fluent Conversation) |
2 |
Language: Military Sign (Fluent
Conversation) |
3 |
Security Systems 12- |
3 |
Stealth 14- |
3 |
Systems Operation 12- |
3 |
Tactics 12- |
3 |
Tracking 12- |
|
Total Powers & Skills Cost: 215 |
|
Total Cost: 350 |
|
200+ |
Disadvantages |
5 |
Dependent NPC: Control Agent
8- (Infrequently), Normal, Useful non-combat position or skills |
20 |
Distinctive Features:
Human/Reptile Hybrid Not Concealable, Always Noticed and Causes Major
Reaction, Detectable By Commonly-Used Senses |
10 |
Hunted: Army (Project Chimera)
8- (Occasionally), More Powerful, Watching, Extensive Non-Combat
Influence |
15 |
Physical Limitation: When not
using tail for grab it responds to her emotional state All the Time,
Slightly Impairing |
15 |
Social Limitation: Public ID
Frequently (11-), Major |
15 |
Psychological Limitation:
Embarrassed about her voice Common, Strong |
15 |
Psychological Limitation:
Wants to be taken seriously as a heroine Common, Strong |
20 |
Psychological Limitation: Code
vs. Killing Common, Total |
15 |
Social Limitation: Subject to
Orders Frequently (11-), Major |
20 |
Susceptibility: COLD 1D6 Drain
STR, 1D6 Drain Dex, 1D6 Drain Con, per Turn, Uncommon |
|
Total Disadvantages Points: 150 |
|