PSI-BLADE |
Val |
Char |
Points |
Total |
Roll |
Notes |
15 |
STR |
5 |
15 |
12- |
HTH 3d6 END [3] |
18 |
DEX |
24 |
18 |
13- |
OCV 6 DCV 6 |
15 |
CON |
10 |
15 |
12- |
|
12 |
BODY |
4 |
12 |
11- |
|
13 |
INT |
3 |
13 |
12- |
PER Roll 12- |
18 |
EGO |
16 |
18 |
13- |
ECV: 6 |
15 |
PRE |
5 |
15 |
12- |
PRE Attack: 3d6 |
16 |
COM |
3 |
16 |
12- |
|
|
|
|
|
|
|
|
|
|
|
|
|
5 |
PD |
2 |
8/28 |
|
8/28 PD (3/23 rPD) |
3 |
ED |
0 |
6/21 |
|
6/21 ED (3/18 rED) |
4 |
SPD |
12 |
4 |
|
Phases: 3, 6, 9,
12 |
10 |
REC |
8 |
10 |
|
|
35 |
END |
3 |
35 |
|
|
40 |
STUN |
12 |
40 |
|
|
6" |
Running |
0 |
6" |
|
|
2" |
Swimming |
0 |
2" |
|
|
3" |
Leaping |
0 |
3" |
|
Total Cha: 107 |
|
|
Cost |
Powers |
END |
35 |
PSI-BLADE:
Multi-power, 35-point reserve |
|
3u |
1) Lethal Mode: Killing
Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED) (30 Active Points)
|
3 |
2u |
2) Blunt Mode:
Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack
(-1/2)
|
3 |
2u |
3) Psionic Mode: Energy
Blast 3d6 (vs. ED), No Normal Defense Standard (+1) (30 Active
Points); No Range (-1/2)
|
3 |
2u |
4) Manifested Telepathy:
Telepathy 6d6 (30 Active Points); No Range (-1/2), Visible (-1/4)
|
3 |
12 |
Telekinesis:
Elemental Control, 24-point powers |
|
13 |
1) Flight: Flight 10",
Reduced Endurance 1/2 END (+1/4) (25 Active Points)
|
1 |
13 |
2) Kinetic Field: Force
Field (10 PD/10 ED), Reduced Endurance 1/2 END (+1/4) (25 Active
Points)
|
1 |
12 |
3) Telekinesis (15 STR) (23
Active Points)
|
2 |
5 |
Uncontrolled
Telepathy: Telepathy 4d6 (20 Active Points); No Conscious
Control (-2), Receive Only (-1/2), Does Not Provide Mental Awareness
(-1/4) |
2 |
15 |
Protective
Costume: Armor (10 PD/5 ED) (23 Active Points); OIF (-1/2) |
|
6 |
Disciplined
mind: +6 Mental Defense (10 points total) |
|
4 |
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm
roll |
4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks,
Abort |
4 |
Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs |
3 |
Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for
holding on |
4 |
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike |
3 |
Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls |
4 |
Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND |
5 |
Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike |
4 |
Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 |
4 |
Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow
Block |
2 |
Weapon Element: Blades, Staffs |
8 |
+2 HTH Damage Class(es) |
|
|
Equipment |
|
Katana:
Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD), Armor
Piercing (+1/2) (45 Active Points); Real Weapon (-1/4), STR Minimum 1-5
(-1/4), Required Hands One-And-A-Half-Handed (-1/4) |
4 |
|
Sai:
(Total: 19 Active Cost, 11 Real Cost) Hand-To-Hand Attack +3d6, Required
Hands One-Handed (+0) (15 Active Points); Hand-To-Hand Attack (-1/2),
STR Minimum 1-5 (-1/4), Real Weapon (-1/4) (Real Cost: 7) plus +2
with block (Real Cost: 4) |
1 |
|
Throwing
Stars: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD),
Required Hands One-Handed (+0), 8 Recoverable Charges (+0), Can be
thrown (+1/2) (22 Active Points); Real Weapon (-1/4), Reduced
Penetration (-1/4), STR Minimum 1-5 (-1/4) |
|
|
Gun:
Killing Attack - Ranged 1 1/2d6 (vs. PD), Required Hands One-Handed (+0)
(25 Active Points); 4 Clips of 8 Charges (-1/2), Real Weapon (-1/4), STR
Minimum 1-5 (-1/4) |
|
|
|
Perks |
1 |
Contact: Sifu 8- |
|
|
Talents |
6 |
Combat Luck: 3
PD/3 ED |
3 |
Simulate Death
(Meditation) |
|
|
Skills |
7 |
Psionic Arsenal
(EGO-based) 15- |
12 |
+4 with Kung-Fu |
12 |
+4 with Psionic
Arsenal |
1 |
WF: Handguns |
3 |
Acrobatics 13- |
3 |
Bureaucratics 12- |
3 |
Climbing 13- |
3 |
Criminology 12- |
3 |
Fast Draw (Sword)
13- |
3 |
Fast Draw (gun)
13- |
3 |
Interrogation 12- |
2 |
KS: Child/Women
abusers 11- |
3 |
Paramedics (First
Aid) 12- |
2 |
PS: Halfway house
coordinator 11- |
|
Total Powers & Skills Cost: 244 |
|
Total Cost: 350 |
|
200+ |
Disadvantages |
15 |
Enraged: People around her are enraged Uncommon, go 14-, recover 14- |
15 |
Enraged: Children / women harmed Uncommon, go 14-, recover 14- |
10 |
Hunted: PSI 8- (Occasionally), More Powerful, Mildly Punish |
10 |
Hunted: Police 8- (Occasionally), More Powerful, Watching, Extensive
Non-Combat Influence |
10 |
Physical Limitation: Plagued by voices Frequently, Slightly Impairing |
10 |
Physical Limitation: Shares intense emotions of people around her
Frequently, Slightly Impairing |
10 |
Psychological Limitation: Talks to self / Thinks out loud Common,
Moderate |
20 |
Psychological Limitation: Must avenge attacks on women and children Very
Common, Strong |
10 |
Reputation: Avenger of harmed women and children Frequently (11-) |
5 |
Rivalry: Other vigilantes (She wants her targets to fear her not someone
else) Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or
Humiliate Rival; Rival Aware of Rivalry) |
15 |
Social
Limitation: Secret Identity Frequently (11-), Major |
10 |
Social
Limitation: Bi-Sexual (Frequently; Minor) |
10 |
Vulnerability: 2x STUN Sonic attacks Uncommon |
|
Total Disadvantages Points: 150 |
|