Hardbody |
Val |
Char |
Points |
Total |
Roll |
Notes |
50 |
STR |
40 |
50 |
19- |
Damage 10d6 END
[5] |
18 |
DEX |
24 |
18 |
13- |
OCV 6 DCV 6 |
30 |
CON |
40 |
30 |
15- |
|
15 |
BODY |
10 |
15 |
12- |
|
8 |
INT |
-2 |
8 |
11- |
PER Roll 11- |
8 |
EGO |
-4 |
8 |
11- |
ECV: 3 |
20 |
PRE |
10 |
20 |
13- |
PRE Attack: 4d6 |
16 |
COM |
3 |
16 |
12- |
|
|
|
|
|
|
|
|
|
|
|
|
|
25 |
PD |
15 |
25 |
|
25 PD (20 rPD) |
20 |
ED |
14 |
20 |
|
20 ED (20 rED) |
4 |
SPD |
12 |
4 |
|
Phases: 3, 6, 9,
12 |
20 |
REC |
8 |
20 |
|
|
60 |
END |
0 |
60 |
|
|
55 |
STUN |
0 |
55 |
|
|
6" |
Running |
0 |
10" |
|
|
0" |
Swimming |
-2 |
0" |
|
|
10" |
Leaping |
0 |
10" |
|
Total
Characteristics Cost: 168 |
|
|
Cost |
Powers |
END |
6 |
Longer
Reach: Stretching 1", Inherent (+1/4), Reduced Endurance 0 END
(+1/2), Persistent (+1/2) (11 Active Points); Always Direct (-1/4), No
Velocity Damage (-1/4), no noncombat Stretching (-1/4) |
|
8 |
Longer
Strides: +4" Running (10" total) |
1 |
8 |
Heavy:
Knock-back Resistance -4" |
|
20 |
Metallic
Skin and Muscle: Damage Resistance (20 PD/20 ED) |
|
20 |
Metallic
Anatomy: (Total: 20 Active Cost, 20 Real Cost) Lack Of
Weakness (-10) for Normal Defense (Real Cost: 10) plus Lack Of
Weakness (-10) for Resistant Defenses (Real Cost: 10) |
|
21 |
Metallic
Physiology: Life Support , Eating: Character only has to eat
once per week, Safe in High Pressure, Safe in High Radiation, Safe in
Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum,
Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours
per week |
|
21 |
I Ignore
Your Puny attack: (Total: 30 Active Cost, 21 Real Cost) Missile
Deflection (Any Ranged Attack) (20 Active Points); Only Works Against
[Limited Type Of Attack] Light / energy attacks (-1/2), Will Not Work
Against Heavy Missiles (-1/4) (Real Cost: 11) plus +5 with
Missile Deflection (Real Cost: 10) |
|
25 |
It's Like
Hitting A Brick Wall: Killing Attack - Hand-To-Hand 1d6 +1 (plus
STR) (vs. PD), Damage Shield (+1/2), Continuous (+1) (50 Active Points);
Does Not Work Against Persons Who Grab Or Are Getting Grabbed By The
Character (-1/2), Concentration 0 DCV (-1/2) |
5 |
21 |
Metallic
Regeneration: (Total: 60 Active Cost, 21 Real Cost)
Integrate Metal: Killing Attack - Hand-To-Hand 2d6 (vs. PD) (30
Active Points); No STR Bonus (-1/2), Custom Modifier (-1/2), No
Knock-back (-1/4) (Real Cost: 13) plus Regeneration:
Healing 3 BODY (30 Active Points); Extra Time (Regeneration-Only) 1 Turn
(Post-Segment 12) (-1 1/4), Self Only (-1/2), Custom Modifier (-1/2),
Linked to Integrate Metal (-1/2) (Real Cost: 8) |
6 |
13 |
The Big
Wrap-Up: Entangle 4d6, 4 DEF, Side Effects (Side Effect only
affects the environment near the character +0) (40 Active Points); OIF
(material of opportunity) (-1/2), No Range (-1/2), Extra Time Full Phase
(-1/2), Defense Depends On Material Used (-1/2) |
4 |
|
|
Perks |
3 |
Reputation (A
small to medium sized group; 8-; How Well Known, How Widely Known)
+3/+3d6 |
|
|
Skills |
15 |
+3 with HTH Combat |
3 |
Interrogation 13- |
2 |
KS: Gangs 11- |
3 |
PS: Gang Member
(PRE-based) 13- |
|
Everyman Skills |
0 |
1) Acting 8-
|
0 |
2) Climbing 8-
|
0 |
3) Concealment 8-
|
0 |
4) Conversation 8-
|
0 |
5) Deduction 8-
|
0 |
6) Paramedics 8-
|
0 |
7) Persuasion 8-
|
0 |
8) Shadowing 8-
|
0 |
9) Stealth 8-
|
0 |
10) TF: Custom Adder, Small Motorized
Ground Vehicles
Notes: Custom Mod is Everyman Skill
|
|
Total Powers & Skills Cost: 189 |
|
Total Cost: 357 |
|
200+ |
Disadvantages |
20 |
Distinctive Features: Large Metallic Amazon (Not Concealable; Always
Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) |
5 |
Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable;
Detectable Only By Unusual Senses) |
15 |
Enraged: Insulted about looks or Dyslexia (Uncommon), go 11-, recover
11- |
15 |
Hunted: Police 11- (Mo Pow; Watching; PC has a Public ID or is otherwise
very easy to find) |
15 |
Physical Limitation: Over eight feet tall and over 800 pounds (All the
Time; Slightly Impairing) |
5 |
Physical Limitation: Sink like a stone (Infrequently; Slightly
Impairing) |
15 |
Physical Limitation: Conventional medicine does not work (Infrequently;
Fully Impairing) |
20 |
Physical Limitation: Severely Dyslexic (All the Time; Greatly Impairing) |
15 |
Psychological Limitation: Street Tough Attitude (Common; Strong) |
15 |
Psychological Limitation: Overconfident (Common; Strong) |
10 |
Reputation: Muscle of Diablo 11- |
|
Total Disadvantages Points: 150 |
|