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Hardbody
Val Char Points Total Roll Notes
50 STR 40 50 19- Damage 10d6 END [5]
18 DEX 24 18 13- OCV 6 DCV 6
30 CON 40 30 15-  
15 BODY 10 15 12-  
8 INT -2 8 11- PER Roll 11-
8 EGO -4 8 11- ECV: 3
20 PRE 10 20 13- PRE Attack: 4d6
16 COM 3 16 12-  
           
           
25 PD 15 25   25 PD (20 rPD)
20 ED 14 20   20 ED (20 rED)
4 SPD 12 4   Phases: 3, 6, 9, 12
20 REC 8 20    
60 END 0 60    
55 STUN 0 55    
6" Running 0 10"    
0" Swimming -2 0"    
10" Leaping 0 10"   Total Characteristics Cost: 168
Cost Powers END
6 Longer Reach: Stretching 1", Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (11 Active Points); Always Direct (-1/4), No Velocity Damage (-1/4), no noncombat Stretching (-1/4)  
8 Longer Strides: +4" Running (10" total) 1
8 Heavy: Knock-back Resistance -4"  
20 Metallic Skin and Muscle: Damage Resistance (20 PD/20 ED)  
20 Metallic Anatomy: (Total: 20 Active Cost, 20 Real Cost) Lack Of Weakness (-10) for Normal Defense (Real Cost: 10) plus Lack Of Weakness (-10) for Resistant Defenses (Real Cost: 10)  
21 Metallic Physiology: Life Support , Eating: Character only has to eat once per week, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week  
21 I Ignore Your Puny attack: (Total: 30 Active Cost, 21 Real Cost) Missile Deflection (Any Ranged Attack) (20 Active Points); Only Works Against [Limited Type Of Attack] Light / energy attacks (-1/2), Will Not Work Against Heavy Missiles (-1/4) (Real Cost: 11) plus +5 with Missile Deflection (Real Cost: 10)  
25 It's Like Hitting A Brick Wall: Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. PD), Damage Shield (+1/2), Continuous (+1) (50 Active Points); Does Not Work Against Persons Who Grab Or Are Getting Grabbed By The Character (-1/2), Concentration 0 DCV (-1/2) 5
21 Metallic Regeneration: (Total: 60 Active Cost, 21 Real Cost) Integrate Metal: Killing Attack - Hand-To-Hand 2d6 (vs. PD) (30 Active Points); No STR Bonus (-1/2), Custom Modifier (-1/2), No Knock-back (-1/4) (Real Cost: 13) plus Regeneration: Healing 3 BODY (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Custom Modifier (-1/2), Linked to Integrate Metal (-1/2) (Real Cost: 8) 6
13 The Big Wrap-Up: Entangle 4d6, 4 DEF, Side Effects (Side Effect only affects the environment near the character +0) (40 Active Points); OIF (material of opportunity) (-1/2), No Range (-1/2), Extra Time Full Phase (-1/2), Defense Depends On Material Used (-1/2) 4
 
  Perks
3 Reputation (A small to medium sized group; 8-; How Well Known, How Widely Known) +3/+3d6
 
  Skills
15 +3 with HTH Combat
3 Interrogation 13-
2 KS: Gangs 11-
3 PS: Gang Member (PRE-based) 13-
  Everyman Skills
0
1) Acting 8-
0
2) Climbing 8-
0
3) Concealment 8-
0
4) Conversation 8-
0
5) Deduction 8-
0
6) Paramedics 8-
0
7) Persuasion 8-
0
8) Shadowing 8-
0
9) Stealth 8-
0
10) TF: Custom Adder, Small Motorized Ground Vehicles
Notes: Custom Mod is Everyman Skill
Total Powers & Skills Cost: 189
 
Total Cost: 357
 
200+ Disadvantages
20 Distinctive Features: Large Metallic Amazon (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
15 Enraged: Insulted about looks or Dyslexia (Uncommon), go 11-, recover 11-
15 Hunted: Police 11- (Mo Pow; Watching; PC has a Public ID or is otherwise very easy to find)
15 Physical Limitation: Over eight feet tall and over 800 pounds (All the Time; Slightly Impairing)
5 Physical Limitation: Sink like a stone (Infrequently; Slightly Impairing)
15 Physical Limitation: Conventional medicine does not work (Infrequently; Fully Impairing)
20 Physical Limitation: Severely Dyslexic (All the Time; Greatly Impairing)
15 Psychological Limitation: Street Tough Attitude (Common; Strong)
15 Psychological Limitation: Overconfident (Common; Strong)
10 Reputation: Muscle of Diablo 11-
Total Disadvantages Points: 150