HARDBODY SHEET
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HARDBODY
Val Char Points Total Roll Notes
60 STR 50 60 21- HTH 12d6 END [6]
18 DEX 24 18 13- OCV 6 DCV 6
30 CON 40 30 15-  
15 BODY 10 15 12-  
8 INT -2 8 11- PER Roll 11-
11 EGO 2 11 11- ECV: 4
20 PRE 10 20 13- PRE Attack: 4d6
20 COM 5 20 13-  
           
           
25 PD 13 25   25 PD (20 rPD)
20 ED 14 20   20 ED (10 rED)
4 SPD 12 4   Phases: 3, 6, 9, 12
20 REC 4 20    
60 END 0 60    
61 STUN 1 61    
6" Running 0 10"    
0" Swimming -2 0"    
3" Leaping -9 3"   Total Characteristics Cost: 172
Cost Powers END
19 Metallic Skin and Muscle: Damage Resistance (20 PD/10 ED), Hardened (+1/4) (19 Active Points)
Notes: HARDBODY has skin and muscle with the resiliency of metal
 
20 Braced for impact: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Damage Shield (+1/2), Reduced Endurance 0 END (+1/2), Continuous (+1) (45 Active Points); No STR Bonus (-1/2), Not vs. Targets that grab or are grabbed (-1/2), Not vs surprise attacks (-1/4)
Notes: When Prepared for an attack, striking HARDBODY is like striking a Steel door
 
13 Reflective Skin: Missile Deflection (Any Ranged Attack) (20 Active Points); Only Works Against Limited Type Of Attack Light Based (-1/2)
Notes: HARDBODY's skin is reflective enough that she can deflect light based attacks if it hits her skin
 
8 Dense Anatomy: Knock-back Resistance -4"
Notes: HARDBODY has dense anatomy making it tougher to knock her back or down
 
19 Metallic Physiology: Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing
Notes: HARDBODY is becoming a metallic elemental so she does not have the same physiology as normal human
 
31 Metallic Regeneration: (Total: 80 Active Cost, 31 Real Cost) Killing Attack - Ranged 3d6 (vs. PD) (45 Active Points); Required Hands Two-Handed (-1/2), Only vs. Metal (-1/2), No Knock-back (-1/4) (Real Cost: 20) plus Healing 3 BODY (Can Heal Limbs) (35 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Only heals back BODY equal to Body done with HKA (-1/2) (Real Cost: 11)
Notes: HARDBODY can heal from physical injuries by absorbing metal
7
8 Longer Strides: +4" Running (10" total)
Notes: HARDBODY has longer legs due to her height so she can cover more ground on foot
1
4 Can take a fall: Leaping +4" ( 8" down) (Accurate) (9 Active Points); Down Only (-1)
Notes: With her strength, resilience, and longer legs, HARDBODY can leap from great heights
1
4 Longer reach:  Stretching 1", Inherent (+1/4), Persistent (+1/2) (9 Active Points); Always Direct (-1/4), No Non-combat Stretching (-1/4), No Velocity Damage (-1/4), Limited Body Parts (Arms & Legs) (-1/4)
Notes: Being eight feet tall gives HARDBODY longer reach with her punches and kicks.
1
  Applied Strength Martial Arts
5 Bear Hug: 1/2 Phase, +0 OCV, +0 DCV, +4D6 Crush, Must follow Grab
3 Got Ya: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
5 Fist catch: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
4 That the best you can do: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
 
  Perks
3 Reputation (A small to medium sized group; 8-) +3/+3d6
 
  Talents
7 Simulate Death (+4 to roll)
 
  Skills
12 +4 with Applied Strength MA
9 Interrogation 16-
2 KS 11-
2 PS: Gang Member 11-
  Everyman Skills
0
1) Acting 8-
0
2) AK: NY City 8-
0
3) Climbing 8-
0
4) Concealment 8-
0
5) Conversation 8-
0
6) Deduction 8-
0
7) Language: English (Idiomatic, native accent; Custom Adder)
Notes: Native Language
0
8) Paramedics (First Aid) 8-
0
9) Persuasion 8-
Total Powers & Skills Cost: 178
 
Total Cost: 350
 
200+ Disadvantages
20 Distinctive Features: Eight foot tall metallic Amazon (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Physical Limitation: Eight feet tall and over 800 pounds (All the Time; Slightly Impairing)
15 Physical Limitation: Conventional Medicine does not work on her (Infrequently; Fully Impairing)
20 Physical Limitation: Dyslexic (All the Time; Greatly Impairing)
10 Hunted: Police 11- (As Pow; Watching; PC has a Public ID or is otherwise very easy to find)
15 Social Limitation: Public Identity Frequently (11-), Major
5 Social Limitation: Police Record (Occasionally; Minor)
10 Reputation: Muscle/Bruiser for DIABLO gang 11-
15 Enraged: Insulted/Humiliated due to Appearance/Dyslexia (Uncommon), go 11-, recover 11-
15 Psychological Limitation: Gang-banger Mentality (Very Common; Moderate)
10 Psychological Limitation: Over protective/over accommodating to those she calls friends (Uncommon; Strong)
Total Disadvantages Points: 150