HARDBODY |
Val |
Char |
Points |
Total |
Roll |
Notes |
60 |
STR |
50 |
60 |
21- |
HTH 12d6 END [6] |
18 |
DEX |
24 |
18 |
13- |
OCV 6 DCV 6 |
30 |
CON |
40 |
30 |
15- |
|
15 |
BODY |
10 |
15 |
12- |
|
8 |
INT |
-2 |
8 |
11- |
PER Roll 11- |
11 |
EGO |
2 |
11 |
11- |
ECV: 4 |
20 |
PRE |
10 |
20 |
13- |
PRE Attack: 4d6 |
20 |
COM |
5 |
20 |
13- |
|
|
|
|
|
|
|
|
|
|
|
|
|
25 |
PD |
13 |
25 |
|
25 PD (20 rPD) |
20 |
ED |
14 |
20 |
|
20 ED (10 rED) |
4 |
SPD |
12 |
4 |
|
Phases: 3, 6, 9, 12 |
20 |
REC |
4 |
20 |
|
|
60 |
END |
0 |
60 |
|
|
61 |
STUN |
1 |
61 |
|
|
6" |
Running |
0 |
10" |
|
|
0" |
Swimming |
-2 |
0" |
|
|
3" |
Leaping |
-9 |
3" |
|
Total Characteristics Cost: 172 |
|
|
Cost |
Powers |
END |
19 |
Metallic Skin and Muscle:
Damage Resistance (20 PD/10 ED), Hardened (+1/4) (19 Active Points)
Notes: HARDBODY has skin and muscle with the resiliency of
metal
|
|
20 |
Braced for impact: Killing
Attack - Hand-To-Hand 1d6 (vs. PD), Damage Shield (+1/2), Reduced
Endurance 0 END (+1/2), Continuous (+1) (45 Active Points); No STR Bonus
(-1/2), Not vs. Targets that grab or are grabbed (-1/2), Not vs surprise
attacks (-1/4)
Notes: When Prepared for an attack, striking HARDBODY is like
striking a Steel door
|
|
13 |
Reflective Skin: Missile
Deflection (Any Ranged Attack) (20 Active Points); Only Works Against
Limited Type Of Attack Light Based (-1/2)
Notes: HARDBODY's skin is reflective enough that she can
deflect light based attacks if it hits her skin
|
|
8 |
Dense Anatomy: Knock-back
Resistance -4"
Notes: HARDBODY has dense anatomy making it tougher to knock
her back or down
|
|
19 |
Metallic Physiology: Life
Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense
Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained
Breathing
Notes: HARDBODY is becoming a metallic elemental so she does
not have the same physiology as normal human
|
|
31 |
Metallic Regeneration:
(Total: 80 Active Cost, 31 Real Cost) Killing Attack - Ranged 3d6 (vs.
PD) (45 Active Points); Required Hands Two-Handed (-1/2), Only vs. Metal
(-1/2), No Knock-back (-1/4) (Real Cost: 20) plus Healing 3 BODY
(Can Heal Limbs) (35 Active Points); Extra Time (Regeneration-Only) 1
Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Only heals back BODY
equal to Body done with HKA (-1/2) (Real Cost: 11)
Notes: HARDBODY can heal from physical injuries by absorbing
metal
|
7 |
8 |
Longer Strides: +4" Running
(10" total)
Notes: HARDBODY has longer legs due to her height so she can
cover more ground on foot
|
1 |
4 |
Can take a fall: Leaping +4"
( 8" down) (Accurate) (9 Active Points); Down Only (-1)
Notes: With her strength, resilience, and longer legs, HARDBODY
can leap from great heights
|
1 |
4 |
Longer reach:
Stretching 1", Inherent (+1/4), Persistent (+1/2) (9 Active Points);
Always Direct (-1/4), No Non-combat Stretching (-1/4), No Velocity
Damage (-1/4), Limited Body Parts (Arms & Legs) (-1/4)
Notes: Being eight feet tall gives HARDBODY longer reach with
her punches and kicks.
|
1 |
|
Applied
Strength Martial Arts |
5 |
Bear Hug:
1/2 Phase, +0 OCV, +0 DCV, +4D6 Crush, Must follow Grab |
3 |
Got Ya:
1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on |
5 |
Fist catch:
1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block |
4 |
That the
best you can do: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
|
|
Perks |
3 |
Reputation (A small to medium sized group;
8-) +3/+3d6 |
|
|
Talents |
7 |
Simulate Death (+4 to roll) |
|
|
Skills |
12 |
+4 with Applied Strength MA |
9 |
Interrogation 16- |
2 |
KS 11- |
2 |
PS: Gang Member 11- |
|
Everyman Skills |
0 |
1) Acting 8-
|
0 |
2) AK: NY City 8-
|
0 |
3) Climbing 8-
|
0 |
4) Concealment 8-
|
0 |
5) Conversation 8-
|
0 |
6) Deduction 8-
|
0 |
7) Language: English (Idiomatic,
native accent; Custom Adder)
Notes: Native Language
|
0 |
8) Paramedics (First Aid) 8-
|
0 |
9) Persuasion 8-
|
|
Total Powers & Skills Cost: 178 |
|
Total Cost: 350 |
|
200+ |
Disadvantages |
20 |
Distinctive Features: Eight
foot tall metallic Amazon (Not Concealable; Always Noticed and Causes
Major Reaction; Detectable By Commonly-Used Senses) |
15 |
Physical Limitation: Eight
feet tall and over 800 pounds (All the Time; Slightly Impairing) |
15 |
Physical Limitation:
Conventional Medicine does not work on her (Infrequently; Fully
Impairing) |
20 |
Physical Limitation: Dyslexic
(All the Time; Greatly Impairing) |
10 |
Hunted: Police 11- (As Pow;
Watching; PC has a Public ID or is otherwise very easy to find) |
15 |
Social Limitation: Public
Identity Frequently (11-), Major |
5 |
Social Limitation: Police
Record (Occasionally; Minor) |
10 |
Reputation: Muscle/Bruiser for
DIABLO gang 11- |
15 |
Enraged: Insulted/Humiliated
due to Appearance/Dyslexia (Uncommon), go 11-, recover 11- |
15 |
Psychological Limitation:
Gang-banger Mentality (Very Common; Moderate) |
10 |
Psychological Limitation: Over
protective/over accommodating to those she calls friends (Uncommon;
Strong) |
|
Total Disadvantages Points: 150 |
|